Author Topic: Ctf_tw_callum - first map(waypoint help needed)  (Read 828 times)

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Offline warlordjaffa

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Ctf_tw_callum - first map(waypoint help needed)
« on: August 26, 2007, 05:17:07 pm »
I have looked and posted occasionally here so I thought I would make a map. This is my first map so dont be to harsh, but all comments are welcome. It was supposed to be a tw, but it isnt quite, not enough bunkers. I have taken most scenery form others maps, especially VirtualTT's gorgeous stuff, so it may seem similair. By the way I named it after me because I didnt know what else to call it.
Just a note, only the aplha team waypoints work. Im a noob and cant figure out whats wrong with the bravo ones. Help is appreciated
« Last Edit: August 26, 2007, 09:08:41 pm by warlordjaffa »
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline Dr. Zombi3

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Re: Ctf_tw_callum - first map(waypoint help needed)
« Reply #1 on: August 26, 2007, 10:35:15 pm »
It's supposed to be tw_callum, not ctf_tw_callum

but otherwise good map
3 warnings then did naughty thing. Now Banned.

Offline warlordjaffa

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Re: Ctf_tw_callum - first map(waypoint help needed)
« Reply #2 on: August 26, 2007, 10:57:14 pm »
Oops, thanks for pointing that out. I have problems uploading things of to the forums so iff you want to play it as a team match just change the map name.
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline Blacksheepboy

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Re: Ctf_tw_callum - first map(waypoint help needed)
« Reply #3 on: August 28, 2007, 08:11:37 pm »
I'll give it a try on waypointing tonight. If it's not done by tonight or tomorrow, I might not be doing it at all. I'll update you on this tomorrow. It would have made the job easier if you had removed your old waypoints :-.

Edit:

Alright, there is something prettey screwed up with my Polyworks and random chunks of text are missing. Probably something wrong with my computer but if not, I'll go and update my old version of Polyworks. I've got version 1.4.0.10 and from what I know, it's pretty old :). So umm, waypointing is postponed. Sorry 'bout that.

Date Posted: August 26, 2007, 11:39:33 PM
Warlordjaffa, I am done waypointing your map believe it or not. Only about 80% of the bots go from side to side, but it's not a big deal. It's workin pretty good.