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Texture Merger
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Topic: Texture Merger (Read 4110 times)
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rainrider
Soldier
Posts: 145
Texture Merger
«
on:
January 22, 2007, 06:48:39 am »
http://rrhp.info/site/index.php?id=projects&a=dl&f=texturemerger
(packed executable)
http://rrhp.info/site/index.php?id=projects&a=dl&f=texturemerger&src=1
(Borland C++ Builder sources)
Previous version was known as texture splitter *sigh*.
Changes:
- new name
- new look
- file limit (3 increased to 5)
- draw only transition option
«
Last Edit: August 25, 2007, 04:24:32 am by rainrider
»
Logged
Serial K!ller
Camper
Posts: 408
Re: Texture Merger
«
Reply #1 on:
January 22, 2007, 07:28:17 am »
Looks cool!
where is the download? and can you make your own masks?
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EnEsCe
Retired Soldat Developer
Flamebow Warrior
Posts: 3101
http://enesce.com/
Re: Texture Merger
«
Reply #2 on:
January 22, 2007, 07:53:42 am »
garrrr you forgot the link
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j4n0
Major(1)
Posts: 35
lolwut
Re: Texture Merger
«
Reply #3 on:
January 22, 2007, 07:56:39 am »
http://rrhp.info/stuff/texturemerger.rar
Haven't tested yet, I'll edit later.
[edit]
Great!
Maybe something like "set mask to all"?
«
Last Edit: January 22, 2007, 08:09:42 am by j4n0
»
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cooz
Soldier
Posts: 187
BANNED
Re: Texture Merger
«
Reply #4 on:
January 22, 2007, 08:04:30 am »
yes he's back back again...
hey man, how were your chicks hunts?
@topic
good proggie, i suppose
Logged
Dead man! Dead man walking! We got a dead man walking here!
Banned man crawling more like
rainrider
Soldier
Posts: 145
Re: Texture Merger
«
Reply #5 on:
January 22, 2007, 08:07:21 am »
weakly ;d
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jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: Texture Merger
«
Reply #6 on:
January 22, 2007, 08:08:01 am »
I like the program, but can you also have it set so it can merge png textures and not just ones that are jpeg and bmp?
Logged
There are other worlds than these
rainrider
Soldier
Posts: 145
Re: Texture Merger
«
Reply #7 on:
January 22, 2007, 08:33:47 am »
Dunno how to. libpng is still big mistery for me. But I'll try.
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Cube
Camper
Posts: 314
Go Cube go!
Re: Texture Merger
«
Reply #8 on:
January 22, 2007, 08:37:19 am »
oh, i really likt eh prog
Logged
Hmm, any idea what to write here?
j4n0
Major(1)
Posts: 35
lolwut
Re: Texture Merger
«
Reply #9 on:
January 22, 2007, 09:26:41 am »
texture
Doesn't work in sts too. I can use it in Polyworks.
@down: KOCHAM CIĘ! :DDD
Dear STM user: If you have the same problem, follow these instructions:
1. Open texture in Paint.
2. Press [Ctrl] +
.
3. Press [Alt] + [F4].
Voilà! x)
«
Last Edit: January 22, 2007, 02:07:47 pm by j4n0
»
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rainrider
Soldier
Posts: 145
Re: Texture Merger
«
Reply #10 on:
January 22, 2007, 10:04:05 am »
When I try load this bitmap without custom error handling, I receive 'stream read error' message. Dunno why. When I resized your file to 129x128 and then back to 128x128, it worked correctly.
@low: Well I'm not back really.. this prog was created in 3-4 hrs including icons etc.
«
Last Edit: January 28, 2007, 05:41:43 am by rainrider
»
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Clawbug
Veteran
Posts: 1393
1184!
Re: Texture Merger
«
Reply #11 on:
January 25, 2007, 06:12:50 pm »
So you are back. :>
You seem not to be as good with girsl as with programming, I suppose.
Logged
Fight! Win! Prevail!
moomoo
Major
Posts: 63
Re: Texture Merger
«
Reply #12 on:
August 24, 2007, 04:09:54 pm »
The link is dead for this program it says "Not Found"
can someone update this for me ?
Logged
Moooo
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: Texture Merger
«
Reply #13 on:
August 24, 2007, 04:33:07 pm »
Here's a mirror for the old version:
http://soldat.planets.gamespy.com/?action=file_dl&id=70
Logged
There are other worlds than these
moomoo
Major
Posts: 63
Re: Texture Merger
«
Reply #14 on:
August 24, 2007, 04:42:53 pm »
ty!
Logged
Moooo
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Texture Merger