Author Topic: *CTF_De_Aztec by ViGGoLoNiGGoLo*  (Read 3190 times)

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Offline viggoloniggolo

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*CTF_De_Aztec by ViGGoLoNiGGoLo*
« on: July 06, 2006, 09:21:32 pm »
« Last Edit: July 07, 2006, 01:02:43 pm by viggoloniggolo »

Offline jrgp

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Re: ctf_de_aztec by ViGGoLoNiGGoLo
« Reply #1 on: July 06, 2006, 09:27:39 pm »
I like the shading and the scenery usage, but the texture looks repetitive and the map looks to "square".
There are other worlds than these

hunterz

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Re: ctf_de_aztec by ViGGoLoNiGGoLo
« Reply #2 on: July 06, 2006, 09:27:49 pm »
wwowwwwwww
i love youuuu viiiig.... =P
niiiiiiiiiiice map!   ;D :-*

Offline Wraithlike

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Re: ctf_de_aztec by ViGGoLoNiGGoLo
« Reply #3 on: July 07, 2006, 02:19:53 am »
Didn't Avarax already make this map?

Anyway, looks nice. I'll download later. There's some over stretching, and the bottom looks a vit bare. Still, nice map.

Offline TrmD

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Re: ctf_de_aztec by ViGGoLoNiGGoLo
« Reply #4 on: July 07, 2006, 09:48:14 am »
lol, you realy like to beat out Avarax's maps... GOOD WORK ;D
Sit with the guru

Offline -WildBill-

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Re: ctf_de_aztec by ViGGoLoNiGGoLo
« Reply #5 on: July 07, 2006, 03:17:10 pm »
I like the shading and the scenery usage, but the texture looks repetitive and the map looks to "square".

do you play cs? the texture is straight from de_aztec, which makes it a whole lot better to cs players. I do see what you mean though, kinda like beneath bravo spawn (or whoever spawn on the right side of the map). I really enjoy this map though cause its surprisingly acurate to the real aztec, which is really hard to try to make a 2D version of a 3D map. gj vig!
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline jettlarue

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Re: *CTF_De_Aztec by ViGGoLoNiGGoLo*
« Reply #6 on: July 07, 2006, 03:23:35 pm »
looks like the real one like what wildbill said. but i do not like it. it is too plain, also overuse of lightbrown color. but it has good gameplay, it seems. i still like avarax's more because of the eyecandy though.

Offline Yumago

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Re: *CTF_De_Aztec by ViGGoLoNiGGoLo*
« Reply #7 on: July 07, 2006, 03:30:57 pm »
Not bad

Shape = A 'lil square, but not bad
Layout = Classic
Scenery = Thumbs up
Texture = Human excrement (seriously, it'll look way better with a more refined one.)
Shading = Nice

Overall = 8/10
« Last Edit: July 07, 2006, 03:34:06 pm by Yumago »
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Offline viggoloniggolo

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Re: *CTF_De_Aztec by ViGGoLoNiGGoLo*
« Reply #8 on: July 07, 2006, 05:19:24 pm »
I'll work on the texture/background walls so they will look 2x sharper...

layout classic?  In aztec there is only 1 layout possible...

Offline Yumago

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Re: *CTF_De_Aztec by ViGGoLoNiGGoLo*
« Reply #9 on: July 07, 2006, 05:49:50 pm »
Nah, I mean that there is one upper and lower route, while the upper route is separated from the lower route by bridges. (The bridges that connect the upper 'Blocks'.). I'm not talking about the normal Aztec :P
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Offline FliesLikeABrick

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Re: *CTF_De_Aztec by ViGGoLoNiGGoLo*
« Reply #10 on: July 12, 2006, 06:20:54 am »
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