Author Topic: ctf_tw_moats - now working with 1.4  (Read 7835 times)

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Offline wedding

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Re: ctf_tw_moats - now working with 1.4
« Reply #20 on: May 12, 2007, 07:41:32 pm »
Screens doesn´t work...Pls fit that problem
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Offline spkka

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Re: ctf_tw_moats - now working with 1.4
« Reply #21 on: May 13, 2007, 07:58:36 am »
explain plz?

Offline Daimarus

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Re: ctf_tw_moats - now working with 1.4
« Reply #22 on: August 29, 2007, 11:51:25 am »
Well, The best maps ever are:

Short maps:
1# GloryHill
2# NoMans
3# Chemical

Medium maps:
1# BattleField
2# Myst
3# Rage

Long maps:
1# Moats
2# Village
3# Limbo
 
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Offline Dizzy So 1337

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Re: ctf_tw_moats - now working with 1.4
« Reply #23 on: October 06, 2007, 04:33:30 pm »
This map is missing tons of graphics on the right side for most of us.  Whose got the missing stuff, please upload it for us?
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Offline Laser Guy

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Re: ctf_tw_moats - now working with 1.4
« Reply #24 on: October 06, 2007, 04:37:06 pm »
...
-2 ticks of jet added to avoid falling damage and make the map a little more fats paced.
...

Be more fats paced? LOL :D Anyways, thanx for making it compatible with 1.4.
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Offline Espadon

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Re: ctf_tw_moats - now working with 1.4
« Reply #25 on: October 06, 2007, 04:39:52 pm »
Oh man, Light. I didn't think you'd actually use the avatar I made for tank. xD

Good to see Moats fixed. I do hope they fix the nasty polybugs and the horrible map mechanics at the same time xD
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Offline Laser Guy

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Re: ctf_tw_moats - now working with 1.4
« Reply #26 on: October 06, 2007, 04:42:53 pm »
Well, I changed the avatar just right now... and u ain't an art noob u silly :)
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Offline Dizzy So 1337

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Re: ctf_tw_moats - now working with 1.4
« Reply #27 on: October 06, 2007, 06:01:49 pm »
No, its NOT fixed, thats the point! 
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Offline Espadon

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Re: ctf_tw_moats - now working with 1.4
« Reply #28 on: October 07, 2007, 11:45:57 am »
So the thread's misspelled? ("Not working with 1.4?")
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Offline Master Chief43

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Re: ctf_tw_moats - now working with 1.4
« Reply #29 on: October 07, 2007, 02:14:33 pm »
You could say that...
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Offline Laser Guy

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Re: ctf_tw_moats - now working with 1.4
« Reply #30 on: October 07, 2007, 02:47:04 pm »
Right! At the blue spawn point there is a place where the polys are transparent :\ kinda annoying
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Offline spkka

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Re: ctf_tw_moats - now working with 1.4
« Reply #31 on: October 07, 2007, 03:52:13 pm »
No, its NOT fixed, thats the point!

its not? i fixed the transparency thing. It should be ok?

http://forums.soldat.pl/index.php?action=dlattach;topic=1521.0;id=7320

thats the one i uploaded. I don't know if the one that avarax changed on the first page is good tho..

Offline Dizzy So 1337

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Re: ctf_tw_moats - now working with 1.4
« Reply #32 on: October 07, 2007, 06:50:02 pm »
Your fix works.

Sigh.  Depressing to find out it is a .pms fix, though.  Means it kinda doesn't do us a lotta good as long as eC is hosting the bad one (I'll just get kicked out for incorrect map version when im pubbin')

Enesce, fix it please?  Someday?
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