Author Topic: ctf_Troy  (Read 1935 times)

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Offline ChiHai

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ctf_Troy
« on: November 01, 2007, 05:15:35 am »


My best map  ;D. Pls write bugs and comments


ctf_Troy
by ChiHai

Description: This is my best map , enjoy it !

Waypoints: no
Recommended Players: 8-12
Date Uploaded: 11-01-2007


Overview:

** Download **
(508.22 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

                        

Offline ~Niko~

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Re: ctf_Troy
« Reply #1 on: November 01, 2007, 06:52:33 am »
Walls are too much thin, try to improve the ground color and the visuals.

Offline bja888

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Re: ctf_Troy
« Reply #2 on: November 01, 2007, 07:49:36 am »
Screenshots are 404

Offline di0xygen

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Re: ctf_Troy
« Reply #3 on: November 01, 2007, 08:11:43 am »
I find it kind of bland and linear from the overview, maybe add some mountains or ground leveling. Flat maps are rarely interesting gameplay wise

The boat is kewl, and the idea is great, but i think with good multitextures and some good sceneries you could make that map out of this world :D

keeep at it

El_Spec

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Re: ctf_Troy
« Reply #4 on: November 01, 2007, 08:39:43 am »
The in-depth screenshos are broken.  I can only see the overview.

First based on the layout, this map looks more suitable for Infiltration than Capture the Flag.  One team has the advantage of using the tunnels when the other doesn't and makes the game unfair.  Shade in the areas that are in the tunnel to make it more realistic.  It also could go for more texture stretching and maybe even multi-texture would be great, but for now isn't important.  Looks great though. ;)

Offline Blacksheepboy

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Re: ctf_Troy
« Reply #5 on: November 01, 2007, 07:02:15 pm »
Hmm, I love the idea. I just finished reading about the Trojan War in school...Never thought about making a map based on it.

The map needs some work. Always, the shading could be improved. The tunnels are rather too bright, and yes, this should be infiltration. Great idea though.

Offline Mr. Domino

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Re: ctf_Troy
« Reply #6 on: November 01, 2007, 09:55:31 pm »
I agree with all the INF comments. I actually liked the map enough and thought it'd make a nice zombie map to hijack it and put some time into editing it a bit. Spawn points (which exceed the max limit in the original map!), waypoints, coloring, and some polygon fixes are added along with some layout tweaks and a couple of custom sceneries.

As for criticism for ChiHai, I'd suggest looking over my edit since I obviously changed what I thought needed changing, at least in terms of converting the map into a nice zombie map. I tried not to alter the map as much as possible. The completely solid houses were turned into background graphics instead of polygons to allow for better bot movement throughout the map and add some depth to the scenery, and the walls of the palace at the end were thickened to avoid explosive exploits.

My big suggestion is to learn how important lining up polygons are, ensuring that adjacent polygons in the same structure connect at each vertex. I ended up spending far more time than I wanted tweaking this map since coloring was such a pain due to the sloppy polygon placement. The original map is very wasteful -- you often use numerous small polygons when a couple of large ones will do. I'm guessing you don't know how to resize polygons after placing them on a map perhaps? Use the Select Vertices tool (assuming you're using PolyWorks, it's the second down on the left column) to "grab" points of each triangle and hold CTRL to move/stretch as needed. When one triangle's vertex is moved close to another's, it'll "jump" to it and "lock" in place. Vertices alsp play a big part in coloring a map so that you can have natural color blending instead of solid chunks of color splotched all over each triangle.
« Last Edit: November 01, 2007, 11:06:58 pm by Mr. Domino »

Offline Blacksheepboy

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Re: ctf_Troy
« Reply #7 on: November 01, 2007, 10:53:29 pm »
I wanna steal this map idea :-X

I love the fact that the Trojan Horse is usable as a room of sorts. When I pictured Troy and the field of battle along with the Greek camp, I pictured a slightly more diverse plain, at least with a bit more hillyness. Also, the walls were occupiable by the Trojan army, but that's not a big deal. The throne room and castle had a tower on it that the Trojans picked up and made fall upon the Greek that were breaking down the castle door. Yeah...
« Last Edit: November 01, 2007, 10:58:43 pm by Blacksheepboy »

Offline Pie

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Re: ctf_Troy
« Reply #8 on: November 02, 2007, 09:05:42 pm »
Reminds me of leiro, and for that, i love you! Please keep it up.
The layout is fairly good but it does need work :D
Lol, internets.

Offline ChiHai

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Re: ctf_Troy
« Reply #9 on: November 03, 2007, 02:17:16 pm »
I get this map idea from film. But I am not good in creating ships , get me some informations.

Offline poopdogg

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Re: ctf_Troy
« Reply #10 on: November 04, 2007, 06:08:48 am »
need improvements...keep on making maps....and..if you did  your work will be great

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)