Author Topic: Htf_Paper.  (Read 2584 times)

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Offline Arbiter

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Htf_Paper.
« on: October 05, 2007, 03:35:30 am »
htf_Paper

By Arbiter
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The "ingame" one is without the objects.. I kinda sped this (got no idea what that means). Based off htf_Boxed and htf_Nuclear.. Don't bother about the colliders, i was too lazy to make the proper "Only bullets collide".


(^Click To Enlarge^)

Screenshots:



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Not wypted.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
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Offline Laser Guy

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Re: Htf_Paper.
« Reply #1 on: October 05, 2007, 08:49:21 am »
hehehe, rly niec map, can I mess around with it?? (change, modify, etctra)
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Offline Arbiter

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Re: Htf_Paper.
« Reply #2 on: October 05, 2007, 09:20:54 pm »
Yeah, why not. Not that I care anyway.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
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Offline Laser Guy

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Re: Htf_Paper.
« Reply #3 on: October 06, 2007, 04:26:51 pm »
Well, u should care at least a bit...
Anyway, thx, but don't expect anything great, I might forget bout it anyway :-\

ok

  • found and fixed 2 polybygs
  • added a fiew scenery pieces
  • added a few invisible polys
« Last Edit: October 06, 2007, 08:52:54 pm by Laser Guy »
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Offline Keron Cyst

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Re: Htf_Paper.
« Reply #4 on: October 11, 2007, 05:38:13 pm »
I don't like the trees you added; it's supposed to have an abstract feel to it, and the vegetation ruins the effect. Some blackened grass could be appropriate, but otherwise greenery should probably be held back for a map like this.

Some of the lighting seems kind of weird. The red & blue marks are a bit too saturated in color (adjust them so they're a bit grayer), and it would be pretty neat to see the paper-like texture stretched around, not made totally flat; warping it to fit with the direction of the light could be a pretty neat effect.

And... HTF ≠ symmetry! Or, if you're going to make it symmetrical, at least, give it plenty of circular motion, like htf_Arch or htf_Nuclear (although I feel that even maps like those could have more path divisions, too). Dead-ends + HTF = baaaaaad. :P

I dunno... I feel like the paper-based atmosphere is kind of a lame excuse to avoid picking interesting background colors and much scenery (aside from those fat ladders I like the stuff in the bases tho'), but then again it's not at all a common concept anyways. Hm...

Offline Espadon

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Re: Htf_Paper.
« Reply #5 on: October 11, 2007, 05:42:08 pm »
I'm not a fan of how you directly transplanted ripped the scenery from tw_paperwars, man.  :-X
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Offline Laser Guy

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Re: Htf_Paper.
« Reply #6 on: October 26, 2007, 12:42:02 pm »
ummmmmm...

better? or worse?

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El_Spec

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Re: Htf_Paper.
« Reply #7 on: October 27, 2007, 08:37:13 am »
Worse.  It doesn't look better now when the paper is colored.  This map just has a lot of problems in terms of game-play and visuals like Keron Cyst pointed out.  I suggest it should just go in the Map Scrapyard.