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Well i see your point about the fake 3dness, and the polygone problems. I would love to make a 3d map out of polygone, but It is impossible to acheive that kind of 3d with polygone, since they do not allow gostek movement over them, (polygone behind the player)
As far as placing the transparent polygons over the middle of the walkway, yes, that does make it look more 3-D, but it makes for a poor playing map. Being able to tuck and roll, leap with jet for additional speed/height/etc. and so forth require the kind of precise timing this map won't allow as the actual ground isn't immediately noticeable. I would say the graphics greatly hinder gameplay, and this map will not see much play as a result. While it doesn't give as much of a 3-D look as what you've done here, I'd strongly suggest keeping the playfield easily detectable by using visible polygons for the terrain and leaving any 3-D enhancing sceneries solely as decoration, not for the actual map
Also realize that size concerns come from Soldat being a game known for running well on older, inferior hardware. You alienate a good portion of the audience when creating such a sizable download. For those on dial-up or with lesser PCs, your map is near unplayable. You've done well to make those scenery files as small as possible, but it still doesn't change that this is a 1.5+ MB download for a small DM map where most DM maps clock in at about 60 KB or so. No need to limit yourself appealing to the lowest common denominator; just still something to consider if you want to see such maps actually played for all the effort you put into creating them.
man everytime I try to play on this map, the game just closes O_o WTF
what's you're specs and do you have all the sceneries in the game?
Quotewhat's you're specs and do you have all the sceneries in the game?Also, you could make a 3d map many different ways, without just having one big background image. It would still involve invisible polygons though. So it wouldn't be much different.
I hope you only added scenery to that update at the bottom of the first page, 'cuz this was a real pain, what with all of the path-flipping of waypoints so close to each other. Just move over whatever you did to this one through prefabs. (or transfer my work to your own, although I also fixed a few polybugs).Waypointed:
... Well, if you waypointed Keron Cyst, according to your reputation, it has to be good .
The layout is crap i admit tho, I dont like it either, so next one will be much more complicated layout wise.