addMessageCallback( 'MsgWrongVersion', handleWrongVersion );
function handleWrongVersion(%msgType, %msgString)
{
%error = "This Server is running a different Version! Please download the latest RTB Version and Patch at ht**://r**.moc*h****.com/";
disconnectedCleanup();
MessageBoxOK( "REJECTED", %error);
}
addMessageCallback( 'MsgConnectionError', handleConnectionErrorMessage );
function handleConnectionErrorMessage(%msgType, %msgString, %msgError)
{
// On connect the server transmits a message to display if there
// are any problems with the connection. Most connection errors
// are game version differences, so hopefully the server message
// will tell us where to get the latest version of the game.
$ServerConnectionErrorMessage = %msgError;
}
//----------------------------------------------------------------------------
// GameConnection client callbacks
//----------------------------------------------------------------------------
function GameConnection::initialControlSet(%this)
{
echo ("*** Initial Control Object");
// The first control object has been set by the server
// and we are now ready to go.
// first check if the editor is active
if (!Editor::checkActiveLoadDone())
{
if (Canvas.getContent() != PlayGui.getId())
Canvas.setContent(PlayGui);
}
}
function GameConnection::setLagIcon(%this, %state)
{
if (%this.getAddress() $= "local")
return;
LagIcon.setVisible(%state $= "true");
}
function GameConnection::onConnectionAccepted(%this)
{
// Called on the new connection object after connect() succeeds.
LagIcon.setVisible(false);
}
function GameConnection::onConnectionTimedOut(%this)
{
// Called when an established connection times out
disconnectedCleanup();
MessageBoxOK( "TIMED OUT", "The server connection has timed out.");
}
function GameConnection::onConnectionDropped(%this, %msg)
{
// Established connection was dropped by the server
disconnectedCleanup();
MessageBoxOK( "DISCONNECT", "The server has dropped the connection: " @ %msg);
}
function GameConnection::onConnectionError(%this, %msg)
{
// General connection error, usually raised by ghosted objects
// initialization problems, such as missing files. We'll display
// the server's connection error message.
disconnectedCleanup();
MessageBoxOK( "DISCONNECT", $ServerConnectionErrorMessage @ " (" @ %msg @ ")" );
}
//----------------------------------------------------------------------------
// Connection Failed Events
//----------------------------------------------------------------------------
function GameConnection::onConnectRequestRejected( %this, %msg )
{
switch$(%msg)
{
case "CR_INVALID_PROTOCOL_VERSION":
%error = "Incompatible protocol version: Your game version is not compatible with this server.";
case "CR_INVALID_CONNECT_PACKET":
%error = "Internal Error: badly formed network packet";
case "CR_YOUAREBANNED":
%error = "You are not allowed to play on this server.";
case "CR_SERVERFULL":
%error = "This server is full.";
case "CR_BADVERSION":
%error = "This Server is running a different Version! Please download the latest RTB Version and Patch at
http://rtb.mocheeze.com/";
case "CHR_PASSWORD":
// XXX Should put up a password-entry dialog.
if ($Client::Password $= "")
MessageBoxOK( "REJECTED", "That server requires a password.");
else {
$Client::Password = "";
MessageBoxOK( "REJECTED", "That password is incorrect.");
}
return;
case "CHR_PROTOCOL":
%error = "Incompatible protocol version: Your game version is not compatible with this server.";
case "CHR_CLASSCRC":
%error = "Incompatible game classes: Your game version is not compatible with this server.";
case "CHR_INVALID_CHALLENGE_PACKET":
%error = "Internal Error: Invalid server response packet";
default:
%error = "Connection error. Please try another server. Error code: (" @ %msg @ ")";
}
disconnectedCleanup();
MessageBoxOK( "REJECTED", %error);
}
function GameConnection::onConnectRequestTimedOut(%this)
{
disconnectedCleanup();
MessageBoxOK( "TIMED OUT", "Your connection to the server timed out." );
}
//-----------------------------------------------------------------------------
// Disconnect
//-----------------------------------------------------------------------------
function disconnect()
{
// Delete the connection if it's still there.
if (isObject(ServerConnection))
ServerConnection.delete();
disconnectedCleanup();
// Call destroyServer in case we're hosting
destroyServer();
}
function disconnectedCleanup()
{
// Clear misc script stuff
HudMessageVector.clear();
// Terminate all playing sounds
alxStopAll();
if (isObject(MusicPlayer))
MusicPlayer.stop();
//
LagIcon.setVisible(false);
PlayerListGui.clear();
//badspot: clear admin player list
lstPttaPlayerList.clear();
lstAdminPlayerList.clear();
lstTeamPlayerList.clear();
lstPlayersPlayerList.clear();
lstMessagePlayerList.clear();
lstTeamList.clear();
BotGUIClientList.clear();
$Pref::Server::TotalTeams = 0;
// Clear all print messages
clientCmdclearBottomPrint();
clientCmdClearCenterPrint();
// Back to the launch screen
Canvas.setContent(MainMenuGui);
// Dump anything we're not using
clearTextureHolds();
purgeResources();
}