Author Topic: Dm_breeze  (Read 2626 times)

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Offline ds dude

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Dm_breeze
« on: July 15, 2006, 08:24:09 pm »
Hello,i made a map that might be good.poeple say i need to put more scenery is my maps so i did.if you think this map would be good for ctf post so i can make a version for it.

How long it took:about 4 hrs(30 minutes to think it about the map)
Scenery:340 somewhere close to that
polygons:160
Colliders:diffenertly over 30
and some spawns.i putalot of platforms and i hope its not annoying.
I also used custom scenery.credits go to who ever made them.
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Offline -WildBill-

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Re: Dm_breeze
« Reply #1 on: July 15, 2006, 11:25:12 pm »
hey ds. Ive been at the beach (havent checked the forums or anything in a week sry!) just got back though and your map looks nice! you got coloring down, now, lol, which is good. as for gameplay, havent actually tried it yet, but from the looks of things it seems like that whole tunnel in the mid part is pointless. needs another exit or holes in the top so people or nades can come down. a dead end that big is not good. as for scenery, looks nice. the little islands held up by ropes are a good touch, the background colors arent what I woulda done...

things to work on: try setting the color palette to like 70% and click on black. then go over the entire bottom of each floating island. that'll give it like that shadowy effect and make it look all 3D. keep up the great work buddeh!

Edit: whats with the screenshot saying "Spawns: 0"?
« Last Edit: July 15, 2006, 11:27:13 pm by -WildBill- »
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline ds dude

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Re: Dm_breeze
« Reply #2 on: July 16, 2006, 09:37:39 am »
yea my polyworks it kinda jacked up i think.And glad have you back man. :)
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Offline Mistercharles

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Re: Dm_breeze
« Reply #3 on: July 16, 2006, 09:39:03 am »
Bill: 70% opacity is a bit too dark, yes?

I'm really diggin the background colors, but there isn't enough polygons. I'm not saying make the map bigger, I'm saying use more polygons in one area. That way, your map will look a great deal more betterer.
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Offline jrgp

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Re: Dm_breeze
« Reply #4 on: July 16, 2006, 09:40:15 am »
I really like the scenery usage.

The polys are too dark and the bakground is too bright.
There are other worlds than these

Offline ds dude

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Re: Dm_breeze
« Reply #5 on: July 16, 2006, 09:41:07 am »
umm mistercharles whats that sig"you lack of smart is ****"

on subject yea i could use more polygons.
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Offline -WildBill-

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Re: Dm_breeze
« Reply #6 on: July 16, 2006, 05:22:38 pm »
Bill: 70% opacity is a bit too dark, yes?

perhaps, but I assumed that since the polygons were kinda big that the shade would be more noticable and look better as it got darker. whatever lol, ds just play around with it and see what shading looks good, or send the map to me and Ill shade it, then mail it back and you can release it, if ya want.

plus, yes, it is a proven fact that the more polygons you have will add more detail to the map and increase its size as well as dynamics. that way there more obstacles, platforms, and other various visuals to enhance your gampeplay experience!(assuming you dont just have like a big square to fight on and a million little polygons overlapping inside the square). *have no idea what I just said*
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?