Author Topic: Ctf_Classical  (Read 1926 times)

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Offline Wraithlike

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Ctf_Classical
« on: December 17, 2007, 01:50:39 pm »
Classical

By Wraithlike
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So damn sexxy uou don't even know. Wypted and all that.


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Offline mar77a

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Re: Ctf_Classical
« Reply #1 on: December 17, 2007, 02:13:17 pm »
B2b + Maya2. I'm a bit worried about the spray in the mid part (top route). Nice color choices.

Offline Eagles_Arrows

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Re: Ctf_Classical
« Reply #2 on: December 17, 2007, 05:41:50 pm »
Raise the middle structure and the ceiling a bit.

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Offline KorrupT MerC

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Re: Ctf_Classical
« Reply #3 on: December 17, 2007, 06:09:42 pm »
Well, i think the middle needs to stay as is because the flags are closer to each other than most other maps and spawns are behind, if it was changed capping would probably become too easy, but i cant say for sure. Overall, i like the map.


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CTF_Boscage | CTF_Ridge | CTF_Polar | CTF_Dusty

Offline Suowarrior

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Re: Ctf_Classical
« Reply #4 on: December 18, 2007, 10:41:52 am »
I don't know if that's your purpose but bottom way is too slow to attack but I guess it's the main escape route (good / bad, I dunno). I guess idea in this map is that First you rush at base middle or top way by spraying and hoping for the best. At second if we expect team gets the flag, then flagger escapes at bottom way and then enemies try to get their asses from top to bottom way from center holes and kill the flagger at the bottom. And of course the team mates of flagger try to defence the center holes. This was u were heading at? or just my imagination?

But well the critics, I don't like the top & middle way as I said they are too spray. You have pretty small tunnels at center of map (top & middle), then you have a lot of space at the top of bases and there are no spray stoppers which could prevent spraying into these center tunnels. I could say this is auto users dreamland :S.

About look: Well it's nice, I think it should look awesome but somehow it looks only good for me :S.


Offline Horve

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Re: Ctf_Classical
« Reply #5 on: December 19, 2007, 07:40:51 am »
a fine use of the potato texture, but it doesn't really have any specialities in the visions and atmosphere
the structure of the map seems basic at first, but if you look closer, you might see that the tunnels under the flags are rather useless or even harmful for the escaper or attacker- whatever, because if he starts to climb the diagonal staircase, some attacker just might blow him away with grenades. If you also consider the overall length of the upper passage with the lower passage, then its clearly obvious which one is faster to use, therefore the person lower will not only have a disadvantage at speed, but also a height disadvantage and might probably even get his ass stuck due to the lack of cover underneath, since the upper guys can easily rush down through those two chutes.
You could probably make those two chutes tighter or somehow make the stairs easier to climb from below.

El_Spec

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Re: Ctf_Classical
« Reply #6 on: December 26, 2007, 03:33:28 pm »
It looks spray-friendly, but the color choices and polygon work is nice.  I like the outer borders.

By any chance, did you get inspiration from Boxo's ctf_Pantheon?  They both look similar in layout.

Offline Centurion

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Re: Ctf_Classical
« Reply #7 on: December 26, 2007, 05:11:24 pm »
Great map. Nothing negative to say.

Offline Se!kA

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Re: Ctf_Classical
« Reply #8 on: December 27, 2007, 06:38:33 am »
Wow, really good.
Also the gamplay is brilliant.
R - E - A - L - L - Y  GJ

Offline Avarax

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Re: Ctf_Classical
« Reply #9 on: December 29, 2007, 05:39:31 am »
Uploaded to my MMod server.
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Offline Keron Cyst

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Re: Ctf_Classical
« Reply #10 on: January 04, 2008, 02:20:38 pm »
Raise the middle structure and the ceiling a bit.
Rather, I was thinking of lowering it and smushing the central boulder inwards a bit :p

Offline Eagles_Arrows

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Re: Ctf_Classical
« Reply #11 on: January 04, 2008, 06:51:08 pm »
I guess I should clarify my post.  I meant raising the middle part of the ceiling - you know, the part that's so low it might as well be touching the damn center boulder.  That, or just simply get rid of the small passage/sniper's nest clinging onto it.  I'm fine with lowering any other part of the ceiling.

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