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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
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Ctf_Classical
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Topic: Ctf_Classical (Read 1926 times)
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Ctf_Classical
«
on:
December 17, 2007, 01:50:39 pm »
Classical
By Wraithlike
__________________
So damn sexxy uou don't even know. Wypted and all that.
(^Click To Enlarge^)
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This Map Is Hosted By
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mar77a
Global Moderator
Veteran
Posts: 1295
mad
Re: Ctf_Classical
«
Reply #1 on:
December 17, 2007, 02:13:17 pm »
B2b + Maya2. I'm a bit worried about the spray in the mid part (top route). Nice color choices.
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SCTFL
SNAG
ASD comics
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Ctf_Classical
«
Reply #2 on:
December 17, 2007, 05:41:50 pm »
Raise the middle structure and the ceiling a bit.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
KorrupT MerC
Camper
Posts: 275
Stoled it!
Re: Ctf_Classical
«
Reply #3 on:
December 17, 2007, 06:09:42 pm »
Well, i think the middle needs to stay as is because the flags are closer to each other than most other maps and spawns are behind, if it was changed capping would probably become too easy, but i cant say for sure. Overall, i like the map.
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In-Game -
-iH- {K}orrupT
CTF_Boscage
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CTF_Ridge
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CTF_Polar
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CTF_Dusty
Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: Ctf_Classical
«
Reply #4 on:
December 18, 2007, 10:41:52 am »
I don't know if that's your purpose but bottom way is too slow to attack but I guess it's the main escape route (good / bad, I dunno). I guess idea in this map is that First you rush at base middle or top way by spraying and hoping for the best. At second if we expect team gets the flag, then flagger escapes at bottom way and then enemies try to get their asses from top to bottom way from center holes and kill the flagger at the bottom. And of course the team mates of flagger try to defence the center holes. This was u were heading at? or just my imagination?
But well the critics, I don't like the top & middle way as I said they are too spray. You have pretty small tunnels at center of map (top & middle), then you have a lot of space at the top of bases and there are no spray stoppers which could prevent spraying into these center tunnels. I could say this is auto users dreamland :S.
About look: Well it's nice, I think it should look awesome but somehow it looks only good for me :S.
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Horve
Flagrunner
Posts: 692
Vig
Re: Ctf_Classical
«
Reply #5 on:
December 19, 2007, 07:40:51 am »
a fine use of the potato texture, but it doesn't really have any specialities in the visions and atmosphere
the structure of the map seems basic at first, but if you look closer, you might see that the tunnels under the flags are rather useless or even harmful for the escaper or attacker- whatever, because if he starts to climb the diagonal staircase, some attacker just might blow him away with grenades. If you also consider the overall length of the upper passage with the lower passage, then its clearly obvious which one is faster to use, therefore the person lower will not only have a disadvantage at speed, but also a height disadvantage and might probably even get his ass stuck due to the lack of cover underneath, since the upper guys can easily rush down through those two chutes.
You could probably make those two chutes tighter or somehow make the stairs easier to climb from below.
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El_Spec
Guest
Re: Ctf_Classical
«
Reply #6 on:
December 26, 2007, 03:33:28 pm »
It looks spray-friendly, but the color choices and polygon work is nice. I like the outer borders.
By any chance, did you get inspiration from Boxo's ctf_Pantheon? They both look similar in layout.
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Centurion
Flagrunner
Posts: 699
Re: Ctf_Classical
«
Reply #7 on:
December 26, 2007, 05:11:24 pm »
Great map. Nothing negative to say.
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Se!kA
Soldier
Posts: 100
Leet'n'Sweet
Re: Ctf_Classical
«
Reply #8 on:
December 27, 2007, 06:38:33 am »
Wow, really good.
Also the gamplay is brilliant.
R - E - A - L - L - Y GJ
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Avarax
Veteran
Posts: 1529
Re: Ctf_Classical
«
Reply #9 on:
December 29, 2007, 05:39:31 am »
Uploaded to my MMod server.
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I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Ctf_Classical
«
Reply #10 on:
January 04, 2008, 02:20:38 pm »
Quote from: Eagles_Arrows on December 17, 2007, 05:41:50 pm
Raise the middle structure and the ceiling a bit.
Rather, I was thinking of lowering it and smushing the central boulder inwards a bit :p
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So you think you can waypoint?
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Ctf_Classical
«
Reply #11 on:
January 04, 2008, 06:51:08 pm »
I guess I should clarify my post. I meant raising the middle part of the ceiling - you know, the part that's so low it might as well be touching the damn center boulder. That, or just simply get rid of the small passage/sniper's nest clinging onto it. I'm fine with lowering any other part of the ceiling.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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,
Suowarrior
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Ctf_Classical