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inf_Caves-First Map
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Topic: inf_Caves-First Map (Read 1216 times)
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Radical Terrorist
Camper
Posts: 375
The Turr'rst
inf_Caves-First Map
«
on:
February 03, 2008, 02:16:31 pm »
This is my First Map, and as such, I don't expect anyone to host it or even take a second glance, but I would like some "Contructive" Criticism (no flaming please, I only did it in 2 days using existing Sceneries) and feedback. The Shading is a noobjob as it IS my first attempt at it. File is attached below. Not waypointed, and possibly stacked depending on whether or not Blue lets red get onto the gun (if red can run up the barrel, they can jump right to the red flag which is in the huey) The mines and cliff are meant to be easily defendable, but will require teamwork. The red team can punch through the mines if they storm en masse and send a second person up along the cliff face to sneak into the base and retrieve the blue flag. Note that the roof can be accessed from the second floor, so 1 or 2 good guards on the turret barrel will be smart as it can be quite a shortcut for the red team.
«
Last Edit: February 03, 2008, 02:19:01 pm by Radical Terrorist
»
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Never take life seriously. No one ever gets out alive.
Blacksheepboy
Veteran
Posts: 1817
Re: inf_Caves-First Map
«
Reply #1 on:
February 04, 2008, 07:03:24 pm »
Depending on the size of this map, red could be quite outgunned (if red spawns by the huey), or at least really outsniped. There ought to be a small forest that the huey crashes into. If you did that, you should also add random things in the tree canopy that would collide with incoming fire from turret and snipers. You would still want red to be vulnerable though, so you would have to still have decent weak spots in the canopy or whatever you end up doing. I would say to give red a base...but if you crashing a huey, you wouldn't have a ready base. Also, you wouldn't build a base at the bottom of a mountain like that... So yes, more scenery around the huey and by the base. I suggest a foresty sort of theme for scenery because it would work best with your current shading etc...
Want me waypoint? It'll be a little while before I could begin on the job though.
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Radical Terrorist
Camper
Posts: 375
The Turr'rst
Re: inf_Caves-First Map
«
Reply #2 on:
February 04, 2008, 09:02:05 pm »
Go ahead and waypoint it if you want, just re-upload when you're done so I can add the forest you suggested. I might put some colliders in among the tree branches like you suggested to give the red team some shelter from LAWs and M79s. I'm still starting out on mapping and Haven't quite got it as on the ball as pretty much all of the mappers out there to date. I'm just hoping my maps will work out because of some originality and innovations, but there's not a whole lot out there that hasn't been done already (and done to death). Thanks for the advice though, it's much appreciated.
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El_Spec
Guest
Re: inf_Caves-First Map
«
Reply #3 on:
February 04, 2008, 09:14:26 pm »
You did a really good job for making your first map. Shading in the bottom is a little dark, but still nicely done. The only problem I see is this map will be very challenging for Alpha. If they have to take the tunnel route to the left, it'll be impossible. It provides excellent camping spots for Bravo and some nice nade spamming. I've played a map before with a similar style and it was impossible for red to cap. Besides that, this is a good map.
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Radical Terrorist
Camper
Posts: 375
The Turr'rst
Re: inf_Caves-First Map
«
Reply #4 on:
February 04, 2008, 09:28:29 pm »
The cliff is scaleable, although it's kinda hard to tell from the pic which is my fault. I made sure I solidified the Gun Barrel with polys so that it would be possible for red to literally skydive from the gun to their flag with the only problem being snipers and sprayers (but it'll require great aiming to hit someone traveling at soldat's version of "Terminal Velocity") I admit it is pretty devoid of scenery and I may revisit it some day, but I'm trying my first TW map right now, and the result is pretty crappy compared to any other TW map out there, but for something I'm making, I'm pretty satisfied, I'll upload pics later.
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Blacksheepboy
Veteran
Posts: 1817
Re: inf_Caves-First Map
«
Reply #5 on:
February 04, 2008, 09:36:24 pm »
Sorry, probably a new name ought to be devised. I'm sure there have been maps named "caves" before, maybe not inf.
If you are lacking on map names:
http://www.bored.com/anagramsite/
Type something in and choose a name you like. Don't use too many letters though because it'll take super long to generate (unless you have a nice connection). And no, I don't use these for my map titles, but I have been tempted too
. I've run across some pretty good stuff but it's kinda rare depending on what you enter in.
Edit:
Radical Terrorist:
ERRATIC STAIR LORD
ERRATIC SOLAR DIRT
DIRECTORIAL STARR
I was curious so I put in your name to see if I could come up with anything interesting. There were approx. 10,000 anagrams found using Radical Terrorist. There were so many that the anagram site just stopped generating them. Never had gotten that before
«
Last Edit: February 04, 2008, 10:00:57 pm by Blacksheepboy
»
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Radical Terrorist
Camper
Posts: 375
The Turr'rst
Re: inf_Caves-First Map
«
Reply #6 on:
February 06, 2008, 12:22:51 pm »
I didn't intend to release it to forums when I saved it, but I did just to get feedback. I might revisit it some day and rename it, revamp it, etc... Actually make it playable to some point.
Date Posted: February 04, 2008, 09:43:43 pm
Quote from: Blacksheepboy
ERRATIC STAIR LORD
Me likey. But not enough to put it in a map aside from a scenery easter egg.
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Laser Guy
Veteran
Posts: 1679
Re: inf_Caves-First Map
«
Reply #7 on:
February 06, 2008, 12:26:21 pm »
Hmmm, looks good for a first map but you could have done some texture stretching.
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Radical Terrorist
Camper
Posts: 375
The Turr'rst
Re: inf_Caves-First Map
«
Reply #8 on:
February 06, 2008, 01:26:21 pm »
Will later. As I posted
Here
I'm running into trouble testing it after I added some above suggestions.
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Official Soldat Forums
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inf_Caves-First Map