Author Topic: Ctf_ac_Cave  (Read 3610 times)

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Offline -AniwaY-

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Ctf_ac_Cave
« on: July 05, 2006, 12:35:11 pm »
I have this map i make it the last mouth but i dont know this forum so :

Ctf_ac_Cave













DOWNLOAD
« Last Edit: July 17, 2006, 03:49:33 pm by -AniwaY- »

Offline Mothafix

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Re: Ctf_ac_Cave
« Reply #1 on: July 05, 2006, 12:37:45 pm »
Shading ain't so good, and texture somehow doesn't fit to map.
EDIT: You could also include download link in your topics otherwise it just a picture.

Offline -AniwaY-

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Re: Ctf_ac_Cave
« Reply #2 on: July 05, 2006, 12:42:19 pm »
Yeah it my first map with shading i try do it well but... need practice  :-X

And for the downlaod link i dotn know how because i need put all scenery and texture in the same file but how to know all scenery? everyone have a trick? because it long find all scenery in the little list  :-\

Offline -AniwaY-

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Re: Ctf_ac_Cave
« Reply #3 on: July 05, 2006, 01:19:44 pm »
65.92.176.4:23074

It the server if u want try it..

Offline Mr. America

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Re: Ctf_ac_Cave
« Reply #4 on: July 05, 2006, 01:33:01 pm »
Go into PolyWorks and select a scenery. If you have open the "properties" -Window you should see the scenery's name ;)  gl

Offline -AniwaY-

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Re: Ctf_ac_Cave
« Reply #5 on: July 05, 2006, 01:49:11 pm »
thx a lot;)

Offline viggoloniggolo

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Re: Ctf_ac_Cave
« Reply #6 on: July 05, 2006, 01:55:20 pm »
1 word: unbalanced, start fixing and balance the lower and upper routes

Offline R@NDOM

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Re: Ctf_ac_Cave
« Reply #7 on: July 05, 2006, 03:07:52 pm »
Climbing while fighting, someone has to fall and die in real mode, much like mothafix stated the shading is a bit off, it the 4th picture, from top the bottom theres a bunch of shaded triangles coming normal light out of the blue. Well since its your first map aleast you tryed shading. Good luck there.

Offline Eagles_Arrows

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Re: Ctf_ac_Cave
« Reply #8 on: July 05, 2006, 04:12:12 pm »
Needs mjore shading on the bottom, and the layout does not suit the gamemode well.

It looks nice, but it doesn't play as nice.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline ColonD

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Re: Ctf_ac_Cave
« Reply #9 on: July 06, 2006, 10:03:03 am »
Needs mjore shading on the bottom, and the layout does not suit the gamemode well.

It looks nice, but it doesn't play as nice.

Agreed :D
: D

Offline -AniwaY-

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Re: Ctf_ac_Cave
« Reply #10 on: July 06, 2006, 12:21:31 pm »
Go into PolyWorks and select a scenery. If you have open the "properties" -Window you should see the scenery's name ;)  gl

that not work but if i understand i need select 1 scenery and take the name and do it for each?

Realy long :|

Offline Kinky noob

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Re: Ctf_ac_Cave
« Reply #11 on: July 06, 2006, 12:23:25 pm »
Um WTF is AC???

Offline -AniwaY-

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Re: Ctf_ac_Cave
« Reply #12 on: July 06, 2006, 12:54:33 pm »
Aniway Creation =)

Offline TrmD

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Re: Ctf_ac_Cave
« Reply #13 on: July 07, 2006, 10:14:12 am »
Good map, although, it would serve better as a deathmatch/team-deathmatch... It doesn't serve its game mode. Very neat, and good use of scenery, although, more shading would be nice. It reminds me of a Worms Armageddon map lawl... me like
Sit with the guru

Offline -AniwaY-

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Re: Ctf_ac_Cave
« Reply #14 on: July 17, 2006, 03:50:16 pm »
I put a downlaod link in the first post ! try it !

Offline jrgp

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Re: Ctf_ac_Cave
« Reply #15 on: July 17, 2006, 05:45:17 pm »
Needs:

more scenery
better scenery positioning
better polygon placement
more shading
better shading
There are other worlds than these