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Soldat Maps & Mapmaking
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Magrass
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Topic: Magrass (Read 2066 times)
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Blue-ninja
Veteran
Posts: 1419
Magrass
«
on:
March 17, 2008, 02:33:23 pm »
Magrass
By Blue-ninja
__________________
Volcanic island map, with a weird bridge design. It should look okay in-game. If you guys don't like it, I can change it to the ol' rope bridge thing. Polygon placement and shading is slightly defaultish.
(^Click To Enlarge^)
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KorrupT MerC
Camper
Posts: 275
Stoled it!
Re: Magrass
«
Reply #1 on:
March 17, 2008, 03:26:47 pm »
I love the visuals, the layout isn't too bad either, though i really can't see the path through the inside of the volcano from the picture.
The bridges do look weird but they are different, which is
always
most of the time good. One of your better maps that i've seen you make.
One suggestion would probably be the base of the bridges have some type of design, it looks like you just used some type of metal scenery which, IMO, doesn't fall in well with the rest of the map being 'rugged' looking. Beat the bridge up some.
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In-Game -
-iH- {K}orrupT
CTF_Boscage
|
CTF_Ridge
|
CTF_Polar
|
CTF_Dusty
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: Magrass
«
Reply #2 on:
March 17, 2008, 04:22:14 pm »
This map looks like it'd be fun for team match, give it those spawns. Also give it the yellow flag, and the rambo bow spawns.
The scenery mostly looks good. I don't really like the water because it creates a really abrupt change from the land above it when you are looking at the map. Maybe give it some kind of gradient or layer it so it looks darker.
Judging from the overview, those bridge things look bland as hell. Either make them ropes or make them some color other than boring shades of gray.
Not too bad overall.
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There are other worlds than these
Mastadi
Camper
Posts: 263
What makes me a good demoman!?
Re: Magrass
«
Reply #3 on:
March 17, 2008, 04:39:11 pm »
I really think there should be a hole in the top bridge...
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Avarax
Veteran
Posts: 1529
Re: Magrass
«
Reply #4 on:
March 18, 2008, 06:01:46 am »
Quote from: Blue-ninja on March 17, 2008, 02:33:23 pm
Polygon placement and shading is slightly defaultish.
I protest that.
You should modify the lights hanging from the ropes. With their red color, they look more like some alarm flash which does absoluteley not fit into the otherwise nice jungle island atmosphere.
You can keep the bridge, but as Mastadi said, add a small whole to it. The isolation of the 2 map parts is really not beneficial for the general layout. And you should change the bridge accordingly to what you said (ol' rope thingie).
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I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Horve
Flagrunner
Posts: 692
Vig
Re: Magrass
«
Reply #5 on:
March 18, 2008, 07:18:33 am »
I can barely see the difference between the polygons and the tunnel background.
the greyness of the bridge is rather crappish if you know what I mean.
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-Zombie-
Camper
Posts: 409
Re: Magrass
«
Reply #6 on:
March 20, 2008, 03:09:46 am »
i love the shading and texture choice man, keep it up!
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Mistercharles
Veteran
Posts: 1371
+
Re: Magrass
«
Reply #7 on:
March 20, 2008, 01:13:50 pm »
Gosh it's lovely. The layout looks really cool.
The only things that need to be done? Make the tunnel bgs a bit lighter, like Horve said. Make the lamps anywhere from RGB255,255,240 to RGB255,255,224, and make it so that they cast light on the surrounding polygons.
Oh, and scenerize those bridges to hell, they need it.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Blacksheepboy
Veteran
Posts: 1817
Re: Magrass
«
Reply #8 on:
March 20, 2008, 11:58:51 pm »
This is a rather odd bunch of people to come about and comment on a map....I'm probly wrong, but this map has a nice feel to it. I haven't seen a classicish island looking map in a while, and it's nice to see this one. I frankly don't have anything to add with the criticism though, because it has all been said for the most part... and I shant download it yet.
I think the water is fine the way it is because water does indeed differ from the land quite a bit in real life, and does so in the map as all. Nice work
«
Last Edit: March 21, 2008, 12:01:03 am by Blacksheepboy
»
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Magrass