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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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Blice
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Topic: Blice (Read 1699 times)
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Blue-ninja
Veteran
Posts: 1419
Blice
«
on:
March 04, 2008, 02:45:16 pm »
Blice
By Blue-ninja
__________________
I welcome you to the Carcereas-styled winter wonderland of Blice(Black Ice)! A small deathmatch map. Since it's so small a DM map, it doesn't support Teammatches all that well. Enjoy your snow cone.
(^Click To Enlarge^)
________________________________________
Download
/
Rate on TMS
________________________________________
This Map Is Hosted By
The Mapping Showcase
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El_Spec
Guest
Re: Blice
«
Reply #1 on:
March 04, 2008, 02:52:13 pm »
Layout is extremely simple and wouldn't really promote very well played games. For visuals, I think their quite good, I personally would have made the map a bit lighter to somewhat of a whitish color. I also would suggest you make the border polygons half-transparent to make it blend in with the background. Overall, its still pretty good.
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Horve
Flagrunner
Posts: 692
Vig
Re: Blice
«
Reply #2 on:
March 04, 2008, 03:20:51 pm »
The layout is too simple- I wouldn't play it even if I was paid to do it.
The colours fit perfectly, but the overstretched ice imitating polygons are out of line. They look very distracting when they twitch on your monitor. Even though there isn't much to do on ice themed maps- it could've been scenerized more. Even when it is SO small.
The wooden bridge should have supports below the structure.
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Avarax
Veteran
Posts: 1529
Re: Blice
«
Reply #3 on:
March 04, 2008, 03:24:55 pm »
The design as a whole doesn't fit together if you ask me. The elements sort of don't harmonize with each other from looking at it. The layout is as said quite simply, but I have no problem with that, I guess a 1on1 could be quite fun on it, provided there are no or few polybugs.
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I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Blue-ninja
Veteran
Posts: 1419
Re: Blice
«
Reply #4 on:
March 04, 2008, 06:26:26 pm »
There are no polybugs. For as far as I had tested it with some nade-spamming and m79 boosts.
I suppose the stretched texture would be a whole lot less distracting had I lowered the opacity on them some more.
As far as the gameplay and layout went, the layout was sketched onto a piece of paper no bigger than 2 inches in height and width. So I knew I wasn't expecting anything great from such a small map. It was particularly fun to make, though.
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BRADEN
Camper
Posts: 319
Re: Blice
«
Reply #5 on:
March 10, 2008, 10:17:46 am »
Simple, but nice. Needs to be bigger since gameplay would be chasing each other around that block.
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Death is the solution to all problems. No man; no problem.
-Joseph Stalin
Blacksheepboy
Veteran
Posts: 1817
Re: Blice
«
Reply #6 on:
March 20, 2008, 07:57:00 pm »
Yep, same complaint but I shall repronounce it: gameplay looks no fun. It would have to at least have one more rock or platform for a decent one vs one. Eh, I don't really like the stretched polygons, but still nice work. I like the map for it being a good idea.
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Official Soldat Forums
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Blice