Author Topic: htf_JLight  (Read 1348 times)

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El_Spec

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htf_JLight
« on: March 27, 2008, 11:02:17 am »
Here's something that I created over about a 4 hour span that lasted for 2 days.  Something I created and pulled from thin-air.  Honestly, it's an alright map, not my best, but definitely not my worst, that would be htf_Moral.

Technical Information:
MapMaker:Soldat PolyWorks
Construction Time:4 Hours
WayPointed:Yes, horrifically
Supported Gamemodes: Hold the Flag, Deathmatch is also possible
Custom Scenery:No
Custom Textures:No
Map Size:Large
Number of Players:8 to 16
Map Number:17
Overall Appearance:7/10 C+

Overview Screenshot:
http://aycu24.webshots.com/image/50383/2002911145319379377_rs.jpg

Offline jrgp

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Re: htf_JLight
« Reply #1 on: March 27, 2008, 03:41:29 pm »
Visually it looks pretty good. That big spot in the middle of the map looks very prone to spraying, not too much of a big deal, though.

Not bad altogether. GJ
There are other worlds than these

Offline Überschall

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Re: htf_JLight
« Reply #2 on: March 27, 2008, 04:07:11 pm »
htf needs to be played more.
"Everyone who casts a shadow seems to stand in the sun" ~Wolfsheim