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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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Dm/Tm Chaotic-by ^$$^Drag
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Topic: Dm/Tm Chaotic-by ^$$^Drag (Read 2292 times)
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^$$^Drag
Major(1)
Posts: 9
Dm/Tm Chaotic-by ^$$^Drag
«
on:
April 03, 2008, 12:35:54 pm »
hi heres my first shaded pw map plz comment it
«
Last Edit: April 03, 2008, 12:52:32 pm by ^$$^Drag
»
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Laser Guy
Veteran
Posts: 1679
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #1 on:
April 03, 2008, 12:38:43 pm »
Take grid off, add more scenery, make bg 2 colors not one, add more spawns (medkits, nades, clusters, etc...).
PS Take time! Test it, correct it, and such...
«
Last Edit: April 03, 2008, 12:42:57 pm by Laser Guy
»
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^$$^Drag
Major(1)
Posts: 9
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #2 on:
April 03, 2008, 12:41:11 pm »
will do brb
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The Bone Collector
Veteran
Posts: 1126
I'm so sexy.
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #3 on:
April 03, 2008, 12:43:08 pm »
Do us a favor... don't save your screenshots in BMP/PNG format(In paint, anyway), they are a waste of my bandwidth (and others).
Map is ok, but not my style. Different background colours are needed, coz that colour hurts the eyes.
Your getting better, keep reading those tutorials
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Just another soul to burn.
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Laser Guy
Veteran
Posts: 1679
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #4 on:
April 03, 2008, 12:45:16 pm »
Bony... screens are supposed to be in BMP/PNG... jpeg just sucks and no other format gives good quality.
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^$$^Drag
Major(1)
Posts: 9
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #5 on:
April 03, 2008, 12:48:05 pm »
laser guy can i just insert the other image and map download here?
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Laser Guy
Veteran
Posts: 1679
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #6 on:
April 03, 2008, 12:50:50 pm »
Yes, actually, you should always do so! At the top of the page u should have a "modify" button, use it to change the post.
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^$$^Drag
Major(1)
Posts: 9
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #7 on:
April 03, 2008, 12:52:46 pm »
was that better??
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Laser Guy
Veteran
Posts: 1679
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #8 on:
April 03, 2008, 12:55:40 pm »
Yup, better. Just put some 'sandbag' scenery where the colliders are so it looks as if bags block the bullets.
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Cookiegangsta
Soldier
Posts: 213
I am the Best!
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #9 on:
April 03, 2008, 12:56:42 pm »
Yes better but relax, do you do a map per day?
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~no animaged sigs - Geo~
^$$^Drag
Major(1)
Posts: 9
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #10 on:
April 03, 2008, 12:58:33 pm »
there are sandbags behind colliders
Date Posted: April 03, 2008, 01:57:29 pm
how is my shading cg
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Cookiegangsta
Soldier
Posts: 213
I am the Best!
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #11 on:
April 03, 2008, 12:59:03 pm »
Just a question.... is there a border around the thing?
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~no animaged sigs - Geo~
^$$^Drag
Major(1)
Posts: 9
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #12 on:
April 03, 2008, 01:00:47 pm »
no its made so u can fall:D makes it a little harder
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Cookiegangsta
Soldier
Posts: 213
I am the Best!
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #13 on:
April 03, 2008, 01:02:44 pm »
<_<
lol thats bad. The shading is good and keep practicing.
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~no animaged sigs - Geo~
Laser Guy
Veteran
Posts: 1679
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #14 on:
April 03, 2008, 01:03:11 pm »
@Drag: What he's talking bout is an invisible and deadly border cuz when you fall out you just respawn with full health.
I suggest you read those:
http://forums.soldat.pl/index.php?topic=17943.0
http://forums.soldat.pl/index.php?topic=58.0
http://forums.soldat.pl/index.php?topic=57.0
http://forums.soldat.pl/index.php?topic=62.0
«
Last Edit: April 03, 2008, 01:05:45 pm by Laser Guy
»
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^$$^Drag
Major(1)
Posts: 9
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #15 on:
April 03, 2008, 01:05:32 pm »
ohh good idea ill think about it:D ill make it in my next generation of dm/tm maps thanks for the tip
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ViN
Camper
Posts: 327
Try, Fail, Repeat.
Re: Dm/Tm Chaotic-by ^$$^Drag
«
Reply #16 on:
April 05, 2008, 06:01:53 am »
Off topic: Jpeg are as good quality as png/bmp if you can convert it.
On topic: The shading is really simple, you should have picked another light point than the top.
Also, polygons shouldn't make lame structures and float arround(make a land or a cave, not few platforms floating arround), change the scenery colour, put some grass/trees/bushes or w/e on the top of polys, and don't make fx_ sceneries the main ones.
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Geekier than you!
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
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,
As de Espada
,
Suowarrior
)
Dm/Tm Chaotic-by ^$$^Drag