Author Topic: Inf Summit  (Read 1371 times)

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Offline Wraithlike

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Inf Summit
« on: April 05, 2008, 12:28:05 am »
Summit

By Wraithlike
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File name: Inf_Summit.PMS File size: 103731b Last modified: 04-04-2008 Map title: We Will Find Our Summit Again. Map unique ID: 437298 Texture name: porzeczka.bmp Polygon count: 336 Scenery count: 43 Spawn points: 54 Colliders: 18 Grenade count: 5 Medikit count: 5 Jets: normal (190) Weather: snow Steps: hard Background: #7673b6 - #1b2017


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Offline Leo

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Re: Inf Summit
« Reply #1 on: April 05, 2008, 02:37:12 am »
Nice one, I'll add it at my server's rotation :)

El_Spec

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Re: Inf Summit
« Reply #2 on: April 05, 2008, 10:22:23 am »
Managed to test it this morning.  I had a fun round with 9 bots.  I think the best thing to point is that this would be a good map for 10 players and for a non-serious game.  Layout or polygon placement I think is the biggest problem in this map.  Since Alpha's side is sort of tilted and how well those top platform or tunnels are placed, it makes it very easy for Alpha to simply rush Bravo and kill them all in an extremely fast attack.  Also, certain areas like under that building near the middle and the path near the platform where Bravo's flag is makes it easy to spray and blind-kill with Ruger shots.  Another thing I should point out is that Bravo can easily just stay where they spawn and camp and kill anything that comes through the top path. 

Waypoints, you did a very good job with them.  Bots jet to the top paths without any problems.  The only thing that I did find was that Alpha bots sometimes get stuck to the bottom-left of where they spawn in that small pit-like area.  Spawn points are also well placed.  I did find a frustrating thing at certain times is that the Black flag is placed at a hard-to-reach location.  Since its placed inside, it makes Alpha players force to turn either down or up to reach it if they're going through the bottom path.  And based on how fast my spawn time is set (5 seconds) Bravo can very easily rush either down the lower path or go through the top and wait for me to go through.  It would be better to place it at the top of the platform at the left.  I think the main reason why you placed where you did is because bullets and grenade impacts can move the flag out of place and cause a game-play problem.  Which is true, compared to the problems I pointed out above.  So, it would be better to keep it where it is already.  It is difficult, but I think good players like clanners shouldn't have a problem.

Overall, its a pretty good map to play from time to time.  Not your best work, but certainly not your worst.

Offline Wraithlike

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Re: Inf Summit
« Reply #3 on: April 09, 2008, 05:46:09 pm »
Thanks for the feed back El_Spec. Most if not all of the wypt probles are simply due to bot stupidity. The main idea behind the flag location, aside from some thought into it being moved by bullets was to promote team work in making captures. Because It's required to make a full 180 to escape with the flag, it's best for a two or more person coordinated attack.