Author Topic: ctf_pyramid  (Read 1332 times)

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Offline Genzhou

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  • Posts: 4
ctf_pyramid
« on: April 12, 2008, 11:25:26 pm »
ctf_pyramid
by Genzhou

Description: a crates pyramid for battlefield.
Inspirated by ctf_cs_deagle5 map.

Waypoints: no
Recommended Players: 6-8
Date Uploaded: 04-13-2008


Overview:

** Download **
(45.71 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

                        

Here is my first public map for ctf / cs servers...
Im waiting your comments and suggests.
thank you.
               

Date Posted: April 12, 2008, 11:38:05 pm
also shared on TMS...
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Download / Rate on TMS
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This Map Is Hosted By The Mapping Showcase[/center]
« Last Edit: April 13, 2008, 02:28:09 am by Genzhou »

Offline Arbiter

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  • Posts: 306
  • You shot me, fool!
Re: ctf_pyramid
« Reply #1 on: April 13, 2008, 01:59:51 am »
Despite this being a reassembly of ctf_cs_deagles, I, for some reason, really like this. Would you mind if I edit this into a zombie map?

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
[/i]

Offline Genzhou

  • Major(1)
  • Posts: 4
ctf_pyramid got a dedicated demo server
« Reply #2 on: April 14, 2008, 04:58:40 am »
added some modifications:
* one more crate to prevent spawn from sniping abuses.
* iced edges of pipes to prevent sniping abuses.

now the top of the pyramid ll be THE place for long range firing.

Would you mind if I edit this into a zombie map?
for sure you can modify it.
enjoy.  ;)

Date Posted: April 13, 2008, 03:08:23 am
i tried to made a bot pathway but i failed...

« Last Edit: April 19, 2008, 11:30:33 am by Genzhou »

Offline Cookiegangsta

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  • Posts: 213
  • I am the Best!
Re: ctf_pyramid
« Reply #3 on: April 14, 2008, 06:34:15 am »
Wow, clean presentation, nice map, good gameplay.....

What else to said?
~no animaged sigs - Geo~

Offline Mothafix

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Re: ctf_pyramid
« Reply #4 on: April 16, 2008, 03:36:12 pm »
Played it on a server and enjoyed it. Good gameplay too. Can't think of any improvements.

Offline O.R.I.O.N.

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  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: ctf_pyramid
« Reply #5 on: April 16, 2008, 05:04:39 pm »
This is a damn good rework of deagles, me like. I'd love to see this on a CS server.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.