Author Topic: Lucky Fighter v1.0g & v1.1c  (Read 3419 times)

0 Members and 1 Guest are viewing this topic.

Offline zop

  • Major
  • *
  • Posts: 81
Lucky Fighter v1.0g & v1.1c
« on: September 28, 2008, 09:25:25 pm »
Script Name:Lucky Fighter
Script Description:It's a simple version of ProCTF actually. Many friends don't like to set hotkeys or press hotkeys. They just wanna kill and kill. So I make some changes like critical hit. Every skill starts automatically by a chance.
Original Author(s):Zop
Credits:
The nova credits to Avarax.
The medic(Health Regeneration Around Medic) credit to DorkeyDear.
Core Version:2.6.3
Charts:
Figher:


Medic:


Shifter:


Captain:


Environment:


Good luck fighters !

20081019-01_update:v1.1c
-Player will drop boxes when killed by fighter.
-Fixed some bugs and add some effects.

20081012-02_update:v1.1b
-Skill will be locked by chance if any enemy Captain nearby.

20081012-01_update:v1.1a
-Add new Class : Captain
-Add one Shifter skill.
-Change some Medic skills.

20081009-01_update:v1.0g
-Fixed Temp Level bug.
-Optimized codes.

20081005-03_update:v1.0f
-Fixed level bugs.

20081005-02_update:v1.0e
-Fixed div zero bug.

20081005-01_update:v1.0d
-Fixed temp level and skill level bug.
-Fixed stupid message.

20081004-01_update:v1.0c
-When Shifter get hurted, he will exchange position with attacker and disarm attacker's weapon.(drop weapon)
-Shifter will get some damages when Warp active.
-When Shifter dead, he will disarm(weapon disppear) enemy's weapon if any nearby him and give them back after 5 seconds but exchange primary and secondary.

20081003-02_update:v1.0b
-Fixed some messages.
-Shifter will not get damages when Warp active.
-Medic will get some damages when Transfer Heal active.

20081003-01_update:v1.0a
-Change the critical hit of Shifter from "steal from victim" to "steal from victim and his teammates nearby".
-Add some messages for skills.
« Last Edit: October 19, 2008, 02:37:59 am by zop »

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline BombSki

  • Flagrunner
  • ****
  • Posts: 927
    • Climbing-soldiers.net
Re: Lucky Fighter v1.0
« Reply #1 on: September 29, 2008, 06:18:35 pm »
added this to my server 72.232.225.66:23099


edit: if a player scores he gets 2 messages with different levels. for example:

player has scored
level up to 4!
level 5(+1)
level 4
« Last Edit: September 29, 2008, 06:24:18 pm by BombSki »

Offline zop

  • Major
  • *
  • Posts: 81
Re: Lucky Fighter v1.0
« Reply #2 on: September 29, 2008, 06:57:44 pm »
That because flagger up level from level 3 to level 4.
But he got flag before level up. That is level 4(+1). A temp level.
When he score, up level to level 5(+1) first then flag return.
So you got those messages.

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline BombSki

  • Flagrunner
  • ****
  • Posts: 927
    • Climbing-soldiers.net
Re: Lucky Fighter v1.0
« Reply #3 on: September 29, 2008, 07:22:41 pm »
i know, but its pretty stupid to get 2 messages at once.. anyway i dont care, leave it in if you want.

Offline zop

  • Major
  • *
  • Posts: 81
Re: Lucky Fighter v1.0a
« Reply #4 on: October 02, 2008, 12:20:24 pm »
Program will check level when score first then check level if any flag with player then check level if any flag leave flagger. That's why.

I may fix this if I could or in next version.

Date Posted: September 29, 2008, 08:31:52 pm
I change something about Shifter.
That will make him more useful.

And sorry I can't fix that stupid messages. >"<

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline rumpel

  • Camper
  • ***
  • Posts: 410
Re: Lucky Fighter v1.0g & v1.1b
« Reply #5 on: October 17, 2008, 09:03:27 pm »
like it.. please  continue scripting more things :)
help would be cool btw and some infos ingame ;)

« Last Edit: October 17, 2008, 09:05:58 pm by rumpel »
banned.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Lucky Fighter v1.0g & v1.1b
« Reply #6 on: October 18, 2008, 04:27:38 pm »
Looks quite cool, where did you make those mindmaps? i think it would help me get a nice script done if I had it all laid out like that.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline zop

  • Major
  • *
  • Posts: 81
Re: Lucky Fighter v1.0g & v1.1b
« Reply #7 on: October 19, 2008, 01:26:03 am »
to rumpel: Thx you like it. :D I am working on Fighter's skills and maybe add a new class. :P

to chutem: It's Freemind. http://freemind.sourceforge.net/wiki/index.php/Main_Page
« Last Edit: October 19, 2008, 11:32:28 am by zop »

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline rumpel

  • Camper
  • ***
  • Posts: 410
Re: Lucky Fighter v1.0g & v1.1c
« Reply #8 on: October 20, 2008, 08:02:53 am »
hurraa \o/ i may host a server if my server (were the soldatserver is runing) stops killing the soldatserver ^_^

edit:// oh yay new update :DD *dls*

well i put server on
92.51.132.138:23078 - but it might shutdown sometimes for 5 - 10 secs
its realistic with 2 ep per kill and max lvl 15

edit:// what boxes are there dropping? cant see any
« Last Edit: October 20, 2008, 09:41:14 am by rumpel »
banned.

Offline zop

  • Major
  • *
  • Posts: 81
Re: Lucky Fighter v1.0g & v1.1c
« Reply #9 on: October 21, 2008, 03:01:37 am »
to rumpel : I have to tell you about that MaxLevel is normal level max. Temp level is not limited.

Now you set Maxlevel to 15. That means it could be "level 30(+15)" or "Level 35(+20)". You know what I mean. :D

And boxes, yup, be a Fighter to kill enemies, you have a low chance to make enemy bodies drop boxes. Level up more make chance higher. And your level higher will drop more different kinds of box. Enemy's level make sure how many boxes dropping but it's a range too.

Kinds of box with levels:
level 1 : Medical Kit
level 2 : Medical Kit
level 3 : Grenade Kit
level 4 : Vest Kit
level 5 : Cluster Kit
level 6 : Medical Kit
level 7 : Grenade Kit
level 8 : Vest Kit
level 9 : Cluster Kit
level 10 : Predator Kit

For Fighter level 1, the chance to make dead body drop boxes chance is 10%.
For Fighter level 7, the chance upgrade to 33%.

For example:
You are a level 8(+3) Fighter and kill a level 12(+7) medic.
You have more than 33% chance to make dead medic drop boxes.
Because you are level 8(+3), your boxes table list from level 1 to level 8 and enemy is level 12(+7). So you will get 12 boxes max and random from Medical Kit, Grenade Kit, Vest Kit, Cluster Kit.
Maybe just drop 1 Vest Kit, maybe drop 4 Medical Kits, maybe drop 11 Cluster Kits & Medical Kit & Grenade Kit.

A problem is that boxes will drop at the same spot. so maybe you just see 1 Medical Kit but actually there are 12 different kind boxes. I will try to make it drop like nova.
« Last Edit: October 21, 2008, 03:04:56 am by zop »

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline zop

  • Major
  • *
  • Posts: 81
Re: Lucky Fighter v1.0g & v1.1c
« Reply #10 on: October 21, 2008, 07:32:31 am »
I uploaded boxes nova version to http://soldatcentral.com/index.php?page=script&f=61.
It's not a big change version.

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline rumpel

  • Camper
  • ***
  • Posts: 410
Re: Lucky Fighter v1.0g & v1.1c
« Reply #11 on: October 21, 2008, 08:35:06 am »
cool, updated server 8)
banned.