Author Topic: Steyr Aug  (Read 5527 times)

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Offline STM1993

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Steyr Aug
« on: September 01, 2008, 07:35:14 am »
[Steyr AUG]
Damage=73
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-22
MovementAcc=2
Recoil=0

^ This, is our Steyr Aug's stats now, in 1.4.2.
Note that the Steyr Aug has not received major changes over the versions of Soldat. The Aug used to have very high self-bink of 35,33, now 22. It used to have movementacc 1 instead of 2. It's damage has been 73 ( in 1.2 and 1.2.1, the damage is 80, but everything else also had super damage increase).

In a 1.5 experimental balance (Training):
// Steyr        ammo -5, bink +7
AND 75% bullet push to all guns

Also, I'm sure that all of you know of it: The Steyr Aug, which has a fireinterval of 7, would actually fire it's first bullet 100% straight, but the next bullet it fires becomes angled upwards. Although self-bink takes effect from the 4th bullet onwards, this angling has caused the Aug to become more accurate in a way than it is supposed to be, since the bink doesn't really affect the bullet as much as other autos until a while later.


Ignoring the minigun,

The Steyr Aug is a the auto with the least damage per shot (but the bullet speed would make its damage slightly higher than the MP5 at a long range), 2nd highest damage per second, least damage per clip. Yet, it is one of the most powerful autos, not only because it is easy to use, but also relatively accurate because of its high bullet speed and that "angled bullets" thing I talked about earlier. It's fast firing rate also makes it so powerful, and this allows the Aug to become a very powerful weapon for pushing. This is enough to make the Steyr Aug a very versatile auto and even overpowered.

Though the current 1.5 experimental stats are on hold because no one knows what it is like when the 75% bullet push is implemented, I believe that if such stats are to be implemented for the Aug, it would cause the Aug to be too weak for a gun.



So, I believe the current Aug is overpowered, but at the same time, the experimental Aug is too weak, and a 75% bullet push (which is meant to nerf all autos, and I personally think it'd affect the MP5 a bit too much) would greatly weaken the Aug as it is kinda taking away what it was originally good at.

I believe that the stats change could be as simple as:
// Steyr        bink +7

Or even no changes to the stats.

And having the angled bullet thing fixed (it doesn't only affect the Aug, it actually affects other weapons too, includes modded weapons as well). Sure, the Aug-users would probably have to relearn aiming the Aug, but I think that's one way to balance the Aug back. It can help the Aug be more accurate in one sense (tapping and short bursts), yet making it less accurate in another aspect (bink-wise). I think it's more of a buff here.

I have tried reducing the damage of the Aug by just 1. I found the damage that the Aug can do be affected greatly. It's actually a very big difference, I found it harder to kill a single enemy, I found myself spending more ammo to do so. So from this, I'd say, if the 75% bullet push is not helping to nerf the Aug as much as I estimate it would, then a -1 damage is a good way to make it a little less overpowered. Otherwise, there really isn't a way to balance the Aug.




Now, I'd like to know what you guys think about the Aug now, and your opinions on how it could be balanced etc, keeping in mind the 75% bullet push that is to be implemented. I'd also like your opinion about the angled bullets, whether it should stay or it should be removed.
« Last Edit: September 01, 2008, 07:53:32 am by STM1993 »

Offline -Major-

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Re: Steyr Aug
« Reply #1 on: September 01, 2008, 08:25:50 am »
I think the 1.5 steyr is better than the 1.4.2 steyr. that is because of the +7 bink. but I don't play with steyr except it's a hard game.

Offline STM1993

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Re: Steyr Aug
« Reply #2 on: September 01, 2008, 08:42:27 am »
Mmm, I see the autos as:



MP5: Fastest gun in overall aspects, but low bullet speed. Best in close range, only rivaled by the Spas.

AK: Slow and Steady. It might end up being the most all-round auto.

Aug: It's a versatile weapon. It is everything a "true auto" should be: Good accuracy, fast firing rate, a good damage per second and a fast reload as a bonus. But it has a low damage per shot and low damage per clip, and it needs to be reloaded pretty often. It might end up becoming a auto that's only good at few enemies but not so for multiple groups..

Minimi: A very specialized AK. It can be slow and steady too, and has range (bullet speed) and high ammo. It's setback is its long reload and movement inaccuracy. This is probably the best auto against multiple enemies but cannot hold out for too long (long reload).

XM214 Minigun: It's a team support weapon, meant to lower hp + push enemies back + threaten low-hp enemies.




Anyway, I personally like the Aug except for the bullet angle thing and if it's fixed, I plan to use the Aug. I think the Aug is a very good gun, but its being overused and also too strong, so it needs to be balanced. I believe that the weapons balance would be, initially, a nerf, then followed by some good tweaking here and there and letting people pick each gun with an equal chance, and finally, when everything is about perfect, every gun and everything will be boosted GREATLY, almost to the extent of that of Soldat 1.2.1, where the game was very fast-paced.
« Last Edit: September 01, 2008, 08:50:15 am by STM1993 »

Offline Ziem

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Re: Steyr Aug
« Reply #3 on: September 01, 2008, 09:58:23 am »
It will be ok. I don't see any problem now (too many rugerwh..es around nowadays...) and in 1.5 its gonna get nerfed a bit but it will be still useful, just more specialized than it was before (its more suited for 1v1 combat, assuming that you won't use nades).

Offline 8th_account

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Re: Steyr Aug
« Reply #4 on: September 01, 2008, 10:50:30 am »
Likely steyr will recieve additional +1 dmg and RAISED selfbink once the bullet push is lowered to 75%. Eventual revisions will comes from moar testing.

Offline STM1993

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Re: Steyr Aug
« Reply #5 on: September 01, 2008, 06:40:26 pm »
What about the fact that the Steyr Aug's bullets shoot at a slight upward angle after the first shot? Will that remain or be fixed?

Offline Extacide

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Re: Steyr Aug
« Reply #6 on: September 01, 2008, 07:24:26 pm »
Only thing I see is some kind of reduction in damage in proportion to it's range. It's range really is what makes it so deadly.
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Offline -Major-

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Re: Steyr Aug
« Reply #7 on: September 02, 2008, 03:34:22 am »
Ruger got greater range. but, it's so laggy, so the ruger is a very risky gun, thus the steyr is overused.

Offline LtKillroy

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Re: Steyr Aug
« Reply #8 on: September 02, 2008, 03:01:37 pm »
Let's not count our chickens before they hatch. We have no idea how this bullet push is going to work. We will look at the experimental balance *in practice* and then worry about what is under and over powered.
L'audace, l'audace, toujours l'audace

Offline Platehead

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Re: Steyr Aug
« Reply #9 on: September 03, 2008, 04:03:34 am »
You're right in that the present Steyr is pretty much overpowered
Due to accuracy changes, if the aug becomes more inaccurate, in my opinion, that's a pretty hard buff in itself.  Again, in my opinion, nerfing the number of bullets per clip may be too harsh... I'll try more testing later
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Offline STM1993

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Re: Steyr Aug
« Reply #10 on: September 03, 2008, 04:06:27 am »
Well we can't do much due to the 75% bullet push reduction, all we can do now is theory work, but then again it's not accurate and it's basically counting the chickens before they hatch as what LtKillroy said.

Offline bloodzcape

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Re: Steyr Aug
« Reply #11 on: September 22, 2008, 06:08:56 am »
hmm the steyr isnt powerful enoguht for me.

Offline tehsnipah

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Re: Steyr Aug
« Reply #12 on: September 22, 2008, 07:28:21 am »
Quote
// Steyr        ammo -5
Oh now THAT is gay, AUG runs out of ammo quickly, and now they're gonna lower it!?
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Offline Zehive

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Re: Steyr Aug
« Reply #13 on: September 28, 2008, 07:43:08 pm »
Been using steyr forever. BEST GUN EVAR

Offline UnknownSniper

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Re: Steyr Aug
« Reply #14 on: September 28, 2008, 08:14:50 pm »
Been using steyr forever. BEST GUN EVAR

That's why I owned you at Toumaz's CS server when you used it? ;<
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Offline Platehead

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Re: Steyr Aug
« Reply #15 on: September 28, 2008, 11:09:30 pm »
hmm the steyr isnt powerful enoguht for me.

It's got the second highest damage per second plus effective at long ranges due to bullet speed.  The damage is good.
Yeah, I think the ammo buff is too harsh too
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Offline Zehive

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Re: Steyr Aug
« Reply #16 on: September 30, 2008, 03:20:30 pm »
Been using steyr forever. BEST GUN EVAR

That's why I owned you at Toumaz's CS server when you used it? ;<
We all have off days :x

Offline Brock

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Re: Steyr Aug
« Reply #17 on: October 19, 2008, 01:16:47 am »
I use the Steyr as my primary because it is probably the one gun on the list that I actually like IRL.  I personally find the Steyr very difficult to use, as it seems to take a lot of ammo to kill someone, whereas I get shot 4 times by the AK and I'm dead.

I still <3 it though.  :3
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Offline Ragnaros

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Re: Steyr Aug
« Reply #18 on: January 06, 2009, 09:17:33 am »
steyr-aug is da best weapon against =[CAMPERS]= ! everywhere, everytime! ;D

steyr is the pain of every barret user. remember your cursor after 4 or 5 shots from aug? ;D

and one more thing: aug have hmm the shortest (? right?) reload time

+veery nice bullet speed! its very accurate gun!
 that why i use it 80% of my game-time

Offline STM1993

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Re: Steyr Aug
« Reply #19 on: January 06, 2009, 09:47:53 am »
Wow, old topic of mine.

3 - [AUG] Steyr Aug
Low DPS (73 x 260)
Extreme DOT
Fast firing rate (7)
30 ammo
Fast reload (115 + 7)
High bullet speed, Long Range (260)
Average self-bink (-22, that's too low)
Movementacc 2
Has rather high accuracy
Easy to use


If you refer to my weapon guide, the Steyr Aug is:
Weapon Type = [Auto]
Range = [Mid] AND [Long]
How weapon deals damage = [DOT]
Offense/Defense = [Hybrid]
Ammo and Reload = [Speed]


OVERPOWERED - Will be nerfed in 1.5

Various POSSIBLE methods of Nerf:
1. Damage Reduction ---> Damage -1 OR Speed -1
*2. Increase Self-bink ---> Self-bink probably increased back to -33, -35 or higher.* <--- this will DEFINITELY be done
3. -5 ammo, as suggested by Skoskav (8th_account)
4. Increase Reload Time ---> + Reload 5-15

and one more thing: aug have hmm the shortest (? right?) reload time
Considering only Primary guns, the DEs (23 + 94) and MP5 (6 + 105) reload faster than the Aug (7 + 115), but the difference is pretty small.

Ruger's reload time is also faster than Aug, but the time it takes before it can fire after reload (100 + 40) makes it slower than the Aug.
« Last Edit: January 06, 2009, 09:58:45 am by STM1993 »