Author Topic: ctf_Subriger, a soldat map  (Read 1081 times)

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Offline Mothafix

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ctf_Subriger, a soldat map
« on: May 14, 2008, 03:48:46 pm »
« Last Edit: May 15, 2008, 07:04:15 am by Mothafix »

Offline ViN

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Re: ctf_Subriger, a soldat map
« Reply #1 on: May 14, 2008, 03:57:59 pm »
Cool, I love that style. The shading is nice.
Although:
You should have put some cols or something else to cover the edges of the tunnels background, it would look better.
Other than that,
The col constructions under the flag platforms are kind of weird, I can't imagine something like that in real world :P
You should have used default tree sceneries instead of the veg ones, it would look awesome with that defaultish map layout.
Anyways I love that map, but it could be better :)
In your next maps try making some more detailed paths, not just almost flat terrain and two platforms over it.
« Last Edit: May 14, 2008, 04:04:01 pm by ViN »

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Offline Mothafix

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Re: ctf_Subriger, a soldat map
« Reply #2 on: May 14, 2008, 04:00:29 pm »
I used only default sceneries in my last two maps so I wanted to put some custom sceneries in this one :P (Thought it would look cooler with veg [retard])

Offline ViN

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Re: ctf_Subriger, a soldat map
« Reply #3 on: May 14, 2008, 04:02:19 pm »
Veg sceneries are cool if you're making detailed 3D-landscapes.
In normal maps like this default ones fit better(exept for grass).

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Offline Hair|Trigger

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Re: ctf_Subriger, a soldat map
« Reply #4 on: May 15, 2008, 01:40:54 am »
You should make the tunnel underneath have more hills and obstcles to prevent snipers from owning everything inside

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Offline Mothafix

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Re: ctf_Subriger, a soldat map
« Reply #5 on: May 15, 2008, 07:08:01 am »
Snipers would slow otherwise so fast map a bit. The bottom route is really fast.
You could also use the higher routes to get the snipers from behind/above.

Offline ViN

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Re: ctf_Subriger, a soldat map
« Reply #6 on: May 15, 2008, 08:18:06 am »
Yeah, you should have made some bridges above the bottom tunnel, so you could take campers out easily with a nade.
Don't make your next maps a spray-friendly flat terrain ;)

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