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Soldat Interface Mods & Mod Making
Modding Ideas / General Discussions
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Team Fortress 2 mod.
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Topic: Team Fortress 2 mod. (Read 1899 times)
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Exodus
Camper
Posts: 411
:<
Team Fortress 2 mod.
«
on:
June 07, 2008, 11:07:43 am »
Hi,
I will do gosteks, and all the stuff to make it a full Mod..
I know the pistol needs more work, and the scatterguns texture does toÂ
I've only done interface-gfx at the moment, but I'll keep you posted on progressÂ
All comments are welcome, but don't flame
«
Last Edit: June 07, 2008, 03:31:58 pm by Exodus
»
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Thanks for standing still, wanker!
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Team Fortress 2 mod.
«
Reply #1 on:
June 07, 2008, 11:11:50 am »
I wait that those ones are not the final ones if not i'll kill my self...
too big Syringe gun?
Fix the handle of the Scatter and teh shotgun plase, wait, remake the outlines
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Team Fortress 2 mod.
«
Reply #2 on:
June 07, 2008, 11:19:21 am »
Wondering when it would come around... but honestly I think Gedazz's TF-flavored Soldat Pit mod does it with more flair.
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CRYSO
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HLT
CRY0
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NAN0 2.1
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0MEN 1.0
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PYR0 1.1M
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B0RG 1.0
Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: Team Fortress 2 mod.
«
Reply #3 on:
June 07, 2008, 11:47:28 am »
n/c
But really, weapons... looks so chubby, guess why.
«
Last Edit: June 07, 2008, 11:49:47 am by Henito Kisou
»
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Flamingo
Camper
Posts: 478
Re: Team Fortress 2 mod.
«
Reply #4 on:
June 07, 2008, 11:56:48 am »
you could make the HK MP5 the sniper's submachine gun.
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Mangled*
Flagrunner
Posts: 925
Never Wrong
Re: Team Fortress 2 mod.
«
Reply #5 on:
June 07, 2008, 01:49:54 pm »
Shapes aren't great to be honest... Even though team fortress is 'cartoony' their weapons still retain realistic proportions.
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"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20
Exodus
Camper
Posts: 411
:<
Re: Team Fortress 2 mod.
«
Reply #6 on:
June 07, 2008, 03:30:22 pm »
Yeah, I was gonna make the syringe gun and the blutsauger Ak and Steyr, and move the SMG to the MP5
Date Posted: June 07, 2008, 02:51:07 pm
Was also gonna use medigun as chainsaw, as there are no othersÂ
Date Posted: June 07, 2008, 02:52:31 pm
Re-did the scattergun (from scratch)
Its not final, so comments pleaseÂ
I'm going to redo the syringe gun and blutsauger next
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Team Fortress 2 mod.
«
Reply #7 on:
June 07, 2008, 03:35:16 pm »
could you tell me what is the blutsauger, i never played TF and i want to know
I think that you should fix a bit more the back part
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Exodus
Camper
Posts: 411
:<
Re: Team Fortress 2 mod.
«
Reply #8 on:
June 07, 2008, 03:37:17 pm »
It's the unlockable replacement for the Syringe gun.
When you damage someone, you replenish health.
http://tf2wiki.net/wiki/Blutsauger
I've only included it becuase there are hardly any automatic guns in TF2Â
Back part is a bit dark, and I'll fix that, but I think the handle is ok 'part from that
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tehsnipah
Veteran
Posts: 1093
Koreanah Snipah
Re: Team Fortress 2 mod.
«
Reply #9 on:
June 07, 2008, 04:15:24 pm »
The wapons you should include there are the LAW for soldier and Flamer for pyro.
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"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"
xtishereb
Flagrunner
Posts: 908
I swear, my chainsaw killed you on its own.
Re: Team Fortress 2 mod.
«
Reply #10 on:
June 07, 2008, 05:59:03 pm »
Sentry = Turret
Spy Handgun = Ruger
I'm going to assume you know what to replace the M79, Barrett, and minigun with.
You're going to need multiple knife skins: medic saw, spy knife, pyro axe, soldier shovel, etc.
You could make the chainsaw one of those sapper things.
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<3*xwd
love conquers all
Exodus
Camper
Posts: 411
:<
Re: Team Fortress 2 mod.
«
Reply #11 on:
June 08, 2008, 03:26:21 am »
Yeah, I figured I could do the medigun as chainsaw, becuase it would look coolÂ
Added Medigun for chainsaw and Rocket launcher for LAW
The medigun handle overlaps slightly; but heyÂ
Fixed? handle of Scatter gun
«
Last Edit: June 08, 2008, 05:17:32 am by Exodus
»
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Flamingo
Camper
Posts: 478
Re: Team Fortress 2 mod.
«
Reply #12 on:
June 08, 2008, 07:32:32 am »
Chainsaw could be the Bonesaw, Ubersaw, Kukri, Shovel, Bat, Axe, Axtinguisher or any other melee weapon.
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Exodus
Camper
Posts: 411
:<
Re: Team Fortress 2 mod.
«
Reply #13 on:
June 08, 2008, 11:43:27 am »
I'm going to do all of them as knife - interchangeable - because the medigun constantly streams, whereas they just 'stab'
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Modding Ideas / General Discussions
(Moderator:
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Team Fortress 2 mod.