Author Topic: another idea for a map  (Read 3844 times)

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Offline frosty

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another idea for a map
« on: February 23, 2008, 09:26:04 pm »
hi i got an idea, a climbing-style trenchwar map, i do not have a plan for this one so can somebody plz take over for this project?
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El_Spec

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Re: another idea for a map
« Reply #1 on: February 23, 2008, 09:30:16 pm »
Climbing and Trenchwars are completely different, not sure combining them would turn out to be.  Its an original idea.  I'm not much of a mapper for either style but the idea can be carried on to those who would make maps of either style.

Offline frosty

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Re: another idea for a map
« Reply #2 on: February 23, 2008, 09:51:04 pm »
ah well it was worth mentioning, stay tuned ppl i shuld have some more ideas by the end of next week  8)
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Offline Blacksheepboy

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Re: another idea for a map
« Reply #3 on: February 25, 2008, 08:27:44 pm »
Mk, I could picture scaling cliffs to reach a high point or something like that for some sort of trenchwar idea. Of course plummeting off of the cliff would mean death... meh, I'll wait for your new ideas.

Offline frosty

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Re: another idea for a map
« Reply #4 on: March 03, 2008, 01:21:02 am »
OK here it is, picture an armada of choppers in the air with platforms above the rotors, to fall on the rotors would mean death,  this is a climbing map with some free fall areas. Alpha is climbing, Bravo is going downwards and the flags are right in the middle of the map, this is a climbing map, if anybody is interested in developing this sort of map, give me your email and i will send you a .PMS which contains the chopper, and all you have to do is duplicate and move the chopper and assemble into some sort of climbing map, plz post here if you think you can work on this, i will also send you a picture that has, map by (my alias) blah blah blah, plz add this picture, as i am the one who thought of this, i would like to receive full credit for it so insert it right above the starting points, dont worry, you will also receive some credit too, if you put your name down i will add your name to the picture

P.S. i don't have much time anymore for mapping due to yr12 work

Date Posted: February 26, 2008, 12:17:22 am
ok i got a brand new idea for a map, a trenchwar that contains most of the halo characters in some way, they are all in a huge battle which was frozen, you see explosions stuck on the ground and in the air, a guy throwing a grenade, another guy giving an alien a head-shot, another guy is in a bunker reloading, there are halo style shields lain all over the place, a halo style stat gun Gostec with another guy on it protecting a base,  and an alien on one protecting their base, in the aliens torture room, a guy is getting his head blown apart and in the human torture room an alien is getting electrocuted, i know this is pretty random, but give me Ur feedback on this idea ppl so i can work on it plz, i already have some ideas for gfx to use on this beauty, it will probably be the most graphic if i do this right

Date Posted: February 27, 2008, 04:18:53 am
another idea, a deathmatch map set on an armada of airplanes, to fall would be to die :D

Date Posted: February 27, 2008, 04:30:36 am
ill work on these when i get time and can be bothered :P
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Offline Meecrob

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Re: another idea for a map
« Reply #5 on: March 08, 2008, 05:00:05 am »
wow. nice ideas. if i wasnt so lazy, i'd make those maps. but i am lazy. so i shall not make those maps

Offline frosty

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Re: another idea for a map
« Reply #6 on: April 25, 2008, 01:17:35 am »
ROFL


Date Posted: March 10, 2008, 04:30:14 am
hi guys ive started on some gosteks, ill upload them as i go, here is the first installment, try them on your maps and tell me what u think

Date Posted: March 26, 2008, 10:59:52 pm
hey guys, heres one for ya, a real fun map designed for death match

specs
colliders: no
waypointed: no
polies: 1360
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Offline Hair|Trigger

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Re: another idea for a map
« Reply #7 on: April 25, 2008, 08:20:14 pm »
looks annoying, what if you get stuck in one of the corners?

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Offline frosty

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Re: another idea for a map
« Reply #8 on: May 02, 2008, 07:07:18 pm »
you dont, its a fully bouncy arena, if you get stuck you generally get bounced out of the map and respawn


Date Posted: April 26, 2008, 07:27:06 am
guys if theres any bugs with this plz let me know
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Offline Hair|Trigger

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Re: another idea for a map
« Reply #9 on: May 03, 2008, 07:01:08 pm »
What do all the little "P" icons represent?

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Offline BombSki

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Re: another idea for a map
« Reply #10 on: May 04, 2008, 08:20:02 am »
.. Player spawns.

Offline frosty

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Re: another idea for a map
« Reply #11 on: May 06, 2008, 01:45:22 am »
does anyone like my new map? even if you dont like it just tell me :P
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Offline Hair|Trigger

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Re: another idea for a map
« Reply #12 on: May 09, 2008, 05:47:26 am »
Looks fun, but do you have to be moving in order to bounce off a poly?  meh

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Offline frosty

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Re: another idea for a map
« Reply #13 on: June 08, 2008, 06:23:12 pm »
unfortunately, yes, but if i had too put any more polies in, ill have to cut the poly number in half or it will be really laggy

Date Posted: May 09, 2008, 10:43:26 pm
i have a new idea, as part of an "into space and back to earth" campaign race where the players pilot a rocket thru the maps, fast paced action, possibly up to 20 maps, with races on each planet, then races between planets, campaign ends with a landing back onto earth, this will be a campaign type, the winner is the last man standing or the first to cap at the end of the campaign or the one that has capped the most during the campaign, tell me what you think of this guys, also, i am going to need a script for this, that spreads the players evenly among the spawn points (there will be a separate takeoff zone for each player) and as soon as you die you become spec until the end of the campaign, and any new players are automatically specs until the campaign ends, and when there is a last man standing, a winner message appears on screen then the campaign begins again back at the very first map which is the takeoff map, same as with the one that has capped the most, but all current players in the campaign at the time including the winner are transferred to specs, leave the rocket thing to me, that part is already sorted

stats:
Max players: 5
Max specs: 32
specs are automatically placed on a join queue
« Last Edit: June 08, 2008, 07:12:59 pm by frosty »
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Offline Hair|Trigger

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Re: another idea for a map
« Reply #14 on: June 08, 2008, 06:56:26 pm »
I dunno, waiting in spec for ages sounds stupid.  And how the fuck do you plan on making rocket ships? o.0

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Offline frosty

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Re: another idea for a map
« Reply #15 on: June 11, 2008, 01:34:26 am »
its all in the wep mod, i already have rockets set up in my climbing server, you can just boost thru the map at certain points

see the following demo

Date Posted: June 08, 2008, 08:13:24 pm
bah that didnt come out the way i saw it, and anyone who joins my server sees nothing but explosions as ppl climb, or more like, rocket through
« Last Edit: June 11, 2008, 01:37:22 am by frosty »
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Offline Hair|Trigger

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Re: another idea for a map
« Reply #16 on: June 11, 2008, 02:23:50 am »
well thats how you thought it would be isnt it?

Rocketing through maps sounds kinda fun..

Player since late 2007