Author Topic: Clusters.  (Read 8494 times)

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Offline muzikman

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Re: Clusters.
« Reply #20 on: October 19, 2008, 10:21:06 am »
An amazing feature would be the option to change grenade types from clusters to normal- sometimes you need to throw a grenade at an airborn target, without raining down explosives on yourself.  They are also a major pisser offer in freindly fire enabled team matches.

Edit: sorry, I didn't make that very clear, I mean like a button to switch grenade types in-game (tab anyone? I know its already used but surely having it next to switch weapons would be the most logical) so when you pick up cluster, you can change back to frags, and save clusters for when you need them.
« Last Edit: October 19, 2008, 10:27:13 am by muzikman »

Offline Ragnaros

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Re: Clusters.
« Reply #21 on: January 06, 2009, 01:27:12 pm »
... or just replace clusters with smth else (Smokey!)

Offline muzikman

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Re: Clusters.
« Reply #22 on: January 11, 2009, 07:26:02 pm »
either way, something should be done really

Offline tehsnipah

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Re: Clusters.
« Reply #23 on: January 11, 2009, 11:55:04 pm »
I just don't get it. Why won't SCTFL allow to have cluster nades at least?
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Ziem

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Re: Clusters.
« Reply #24 on: January 12, 2009, 12:11:41 am »
1. 'Cause its a bonus.
2. 'Cause they're useless.

Offline muzikman

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Re: Clusters.
« Reply #25 on: January 24, 2009, 07:22:20 pm »
thing is, what people are saying about lobbing them under someone's feet is true- it blows them to pieces!  But you could use a normal nade and under their feet that's still a kill