Author Topic: Slot Test (Active?)  (Read 6384 times)

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Offline Bellamy

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Re: Slot Test (Active?)
« Reply #20 on: July 04, 2008, 01:37:57 am »
Yeah, uhm.. I just tried else in the format of how you said it, Neosano. It didn't work, so I put the script back the way it was, when IT WORKED FINE.


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Offline Neosano

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Re: Slot Test (Active?)
« Reply #21 on: July 04, 2008, 07:05:09 am »
Hahahha, show me how you tryed it ^__^ it worked fine for me
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Offline a fool

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Re: Slot Test (Active?)
« Reply #22 on: July 04, 2008, 08:32:29 am »
I have a trick for you or any new starter (like my self lol) with the else.
many starters will do this:
Code: [Select]
if (comparison) then
begin
  //action;
end;
else if (other comparison) then
begin
  //other action;
end;

but this will make an error, since of the else, there is not suppose to be a semi colon at the first 'end'. remove it and everything should be fine :3 a notice to take care of when you have failure of compilation and you have else statements
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Offline DorkeyDear

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Re: Slot Test (Active?)
« Reply #23 on: July 04, 2008, 10:14:44 am »
wouldn't you want to use MaxPlayers instead of 32?
plus bots dont take space I think..

Offline JFK

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Re: Slot Test (Active?)
« Reply #24 on: July 04, 2008, 10:38:28 am »
wouldn't you want to use MaxPlayers instead of 32?
plus bots dont take space I think..

plus if lots of ppl join/leave a situation is possible, where there are only two players, but they occupy slot 8 and 9 for example.
Also bell, i would take a good look at Bob's example. It seems to be the shortest and most efficient method.
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Offline Neosano

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Re: Slot Test (Active?)
« Reply #25 on: July 04, 2008, 10:47:16 am »
wouldn't you want to use MaxPlayers instead of 32?
plus bots dont take space I think..
plus if lots of ppl join/leave a situation is possible, where there are only two players, but they occupy slot 8 and 9 for example.
Also bell, i would take a good look at Bob's example. It seems to be the shortest and most efficient method.
Uh, they leave, and what happens? We were talking about MaxPlayers not Players
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Offline JFK

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Re: Slot Test (Active?)
« Reply #26 on: July 04, 2008, 02:50:12 pm »
You're absolutely right, I misread...
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Offline Boblekonvolutt

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Re: Slot Test (Active?)
« Reply #27 on: July 04, 2008, 03:18:56 pm »
But you should still check all 32...