Author Topic: Rate mt ctf map idee please idea's?  (Read 1453 times)

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Offline Alex_von_Vean

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Rate mt ctf map idee please idea's?
« on: June 24, 2008, 03:51:04 am »
The map name will b SmAc's revenge.


I want to know of any improvements you believe will make it better or anything really!
Theme is going to be in the same style as daybreak.
Fly will be almost enough to get you to the top but only if you double jump ar boost or so... Making a sort of anti noob map but obviously not hectic difficult. Normal gravity enabled and A few bush or boxes to keep campers in the game then again not in the extend to give them a reason to love the map.

I am aware of movement in soldat and how to stream line it so i tried making it fast but also putting stops or places to slow down for competitive reasons
For the game is not only that! It teaches you valuable things in live! Such as dodging knifes, Berets and weak old M79. Now those are help full!!

Offline ViN

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Re: Rate mt ctf map idee please idea's?
« Reply #1 on: June 24, 2008, 04:37:40 am »
Too difficult to move, too nadespam friendly.

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Offline iDante

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Re: Rate mt ctf map idee please idea's?
« Reply #2 on: June 24, 2008, 06:44:58 pm »
It looks... reallly... open. Some openness is good, but this is... REALLY... open

Offline Alex_von_Vean

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Re: Rate mt ctf map idee please idea's?
« Reply #3 on: June 25, 2008, 02:50:13 am »
I know something different... Really different. Im still gonna go ahead with it and hope it turns out well so if it doesn't ill just scrap it.
For the game is not only that! It teaches you valuable things in live! Such as dodging knifes, Berets and weak old M79. Now those are help full!!

Offline Horve

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Re: Rate mt ctf map idee please idea's?
« Reply #4 on: June 25, 2008, 03:15:35 am »
slow gameplay
when you capture the flag, the enemies will just fly up before you do and gun you down from above.
The low routes are useless for escaping since the escapes can be easily ambushed

Offline As de Espada

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Re: Rate mt ctf map idee please idea's?
« Reply #5 on: June 27, 2008, 12:31:09 am »
this would be a good map for liero, but I think that you forgot how the nades work
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline WhiteHawk

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Re: Rate mt ctf map idee please idea's?
« Reply #6 on: July 04, 2008, 01:43:42 am »
hmmm now bad idea
maybe i will do it
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Offline Keron Cyst

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Re: Rate mt ctf map idee please idea's?
« Reply #7 on: July 06, 2008, 12:41:29 am »
It looks like a DM map more. It's too dead-endish and not really free-flowing for a team map. It's generally too jagged, I think; most of the passages are narrow shafts just asking for grenades, which is not how CTF should (normally) be.

I read the last sentence of your post; just to clarify my thoughts, a "stop" can consist of a cliff or a tunnel, not a shaft that one player can barely fit through. :P
« Last Edit: July 06, 2008, 12:51:18 am by Keron Cyst »