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if currentmap=blablabla then begin createbullet blablabla
And no, you can't load a script on map change (without restarting server, which will kick everyone) so the best way would be with a .ini
Spawn stationary chainsaw zombies TongueDrain health for some timeHalf healthI don't know about slow down Bombski, but is there any way to make that person 2x faster/give them 2x gravity? There's that weird-ass thing I get sometimes, and it's hard as hell to climb with. (It seems like 2x gravity)Put a player on fire (Weapon mod the fire damage to low, but they could touch other team members and put them on fire too)Plant mines (Probably grenades with long or infinite time limits, that explode on contact or movement from a small radius) Or just drop normal grenades behind you. (The grenades would have to have less power than normal, anything screws you up in climbing)You might be able to use good powerups too that you use on your team,Heal playerNegate effectsUn-flameI don't know what you can or can't mod, but those are just a few ideas on Bombski's line of thought.I'd also be happy to make a map for this (Or Bloo and I, if he was interested) because the best kind of map would probably be a steep mountain climb.
Each map is a collection of challenges which each team has to pass. Where getting to a new challenge automatically 'saves' the team's position.Just some idea's that come to mind are things like:- Jumping over pillars while rockets fall from the sky.- Some regular jumping of course- The gauntlet: a specific parcours one of your team has to pass while being shot by a boogieman with a statgun- Hill climbing with deadly beserker kits rolling down killing everything they touch- Fight scripted house bots, defeat a strong bot that spawns all sorts of projectiles with your team (of course with weapons (or nades perhaps?)).- And different gameplay elements that use the map interactively via scriptingAnother option could be to give awards for passing certain challenges by annoying the other team with something you can choose every time you pass a challenge. Like a bomb that falls from the sky or somebody who combusts."The other team has beat challenge 3! You must act quickly!"