Yes, I think the .gif scenery will play continuously until the game ends.
Well, that much I can gather. But that's not quite what I was driving at.
Say you have two polygons, each textured with the same animation of a traffic light. Will they both read red, yellow and green at the same time, all the time, every time, no matter what the client state is? Or will one eventually lag behind the other for some reason?
Granted, I wouldn't ever
expect this to happen, but I've never seen Soldat's codebase, so the underpinnings for such things are beyond me.