Author Topic: Realistic Weapon Balance?  (Read 2458 times)

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Offline STM1993

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Realistic Weapon Balance?
« on: August 01, 2008, 03:44:24 am »
Well, no one has really discussed about the realistic weapon balance so far.

What do you guys think of it?



I believe that the realistic mod so far is pretty heavily unbalanced. Though not a realistic player, I'd roughly believe that:

1. Nerf the Ruger (lower damage a bit but still able to headshot, slower reload and slower fireinterval maybe?)
2. The Barrett should be buffed. It needs less movementacc and bink, or perhaps faster firing/reload speed.
3. The LAW should have a faster reload
4. Spas can be given a slight nerf. Perhaps on its speed and bullet speed.
5. The M79... let it be the way it is, or make its speed 107 like in normal.
6. MP5 and AK should get some damage reduction.
7. Aug needs to have movementacc 2 and some damage reduction.
8. Minimi needs movementacc 4 and less self-bink like in normal. A slight damage nerf too maybe?
9. Minigun has to be greatly buffed. DEFINITELY lowered (or even removal of) recoil and self-bink. No comment on whether it should follow the new normal minigun.
10. I'm curious: Why the heck does a bow / flamer, fists and grenades have recoil value in them?

^ That's what I think. What about you people, who I assume, really play realistic and can give a much better view?

Offline blackdevil0742

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Re: Realistic Weapon Balance?
« Reply #1 on: August 01, 2008, 04:24:43 am »


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1. Nerf the Ruger (lower damage a bit but still able to headshot, slower reload and slower fireinterval maybe?)
Yes, make it even harder to use...please! If the rugerer doesn't kill the enemy he's dead against a good auto player so making the fireinterval longer is a big  no no from me.

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2. The Barrett should be buffed. It needs less movementacc and bink, or perhaps faster firing/reload speed.
I find it quite good already but maybe reduce the reload time.

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3. The LAW should have a faster reload
A slight boost wouldn't hurt.

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4. Spas can be given a slight nerf. Perhaps on its speed and bullet speed.
I find it somewhat overpowered with its bulletspeed.

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5. The M79... let it be the way it is, or make its speed 107 like in normal.
Yeah i find it good the way it is.

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6. MP5 and AK should get some damage reduction.
I agree that the AK needs a slight dmg reduction as it can get a headshot if the opposing player runs against you with high speed. However the MP5 is the weakest gun in the game IMO. Spas is a better choice as it has the same range and better dmg. So I say give it a boost in bulletsepeed or damage

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7. Aug needs to have movementacc 2 and some damage reduction.
The nuub auto :). Damage reduction sounds good.

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8. Minimi needs movementacc 4 and less self-bink like in normal. A slight damage nerf too maybe?
I think it's weak compared to other autos. The slow fireinterval gives it disadvantage against other autos unless it's from long range.

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9. Minigun has to be greatly buffed. DEFINITELY lowered (or even removal of) recoil and self-bink. No comment on whether it should follow the new normal minigun.
Something needs to be done as it's completely useless. Maybe lower the bink and add some damage, after all, it has a start up time.

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Offline cunchy

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Re: Realistic Weapon Balance?
« Reply #2 on: August 01, 2008, 09:39:46 am »
1) I hardly see anyone ruger, but it might just be the servers I go on.

2) The barret is good enough imo.

3) The Law's reload COULD be lower, but everything else should stay the same.

4) The spas is underused, and nerfing it MORE would make anyone stop using it.

5) The m79... is good.

6) The MP5 is OK, but the AK should get SOME nerf. (May it be the form of damage reduction or anything else)

7) The AUG should get Movementacc 2, but no damage reduction imo.

8) The Minimi is overpowered as hell. - Damage, +1 Movement acc would do good o.o

9) Minigun is useless in Realistic D:

Offline TheV

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Re: Realistic Weapon Balance?
« Reply #3 on: August 01, 2008, 02:55:57 pm »
1) The ruger is FINE, you only get 4 shots, and you can only get 4 kills off of it at most.

2) The barret is fine atm, maybe a faster reload.

3) The Law's reload needs to be shortened.

4) The spas is way to powerful,  damage reduction for sure.

5) The m79... is good.

6) The MP5 is fine, but the AK should get a reduction in damage.

7) The AUG should get some damage reduction imo.

8) The Minimi is overpowered as hell. - damage.

9) Minigun is useless in Realistic =\

Offline Mittsu

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Re: Realistic Weapon Balance?
« Reply #4 on: August 02, 2008, 07:42:35 am »
1. Ruger damage is fine, but i never understood why does it need to have so fast reload. It should be slower.

2. Barrett is quite overpowered (especially on r/s servers with cs/de maps), but i don't see any way to nerf it. But for sure i'm against making it more powerful (less movement acc and bink + faster firing and reload speed? pls no...)

3. I'm not sure about making LAW reload faster. It is being used like 1 time per round/life, but maybe it's they way it should work?

4. Spas is fine for me, very easy to win with spas if you won't get surprised by the enemy popping up in front of your face :)

5. The M79 is fine.

6. MP5 and AK are OK for me. Both have huge damage, but MP5 has very short distance, and AK firing is very slow.

7. You want to nerf AUG..? It's really weak now, i'd say it need some improving, like damage, or more accurate firing.

8. Minimi is quite overpowered, but it's not very popular weap, i think it's just boring (the easiest weap imo). Have no idea what could be done with it.

9. Minigun needs some changes, but don't know what kind of. People take it only to have some fun, it was never being used for serious gaming.
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Offline mxyzptlk

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Re: Realistic Weapon Balance?
« Reply #5 on: August 02, 2008, 12:53:18 pm »
9. Minigun needs some changes, but don't know what kind of. People take it only to have some fun, it was never being used for serious gaming.
Tell that to the people who used minigun in 1.2-1.3. We had some amazing minigun talent, until they decided it was too powerful and layed on the nerfs. No gun has been more heavily nerfed than the minigun. Play 0.9 to get an idea of how far it's come.

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Offline Mittsu

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Re: Realistic Weapon Balance?
« Reply #6 on: August 02, 2008, 12:59:18 pm »
yeah, i think i wanted to write "it is never being used", since i don't know soldat versions before 1.3.1 with which i started playing. My bad :)
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Offline Überschall

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Re: Realistic Weapon Balance?
« Reply #7 on: August 04, 2008, 11:03:52 am »
Stop going arond yelling "NERF NERF NERF" everywhere. We've reached a point where I think all the weapons need to be boosted to equalize them, not nerfed.
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Offline mxyzptlk

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Re: Realistic Weapon Balance?
« Reply #8 on: August 07, 2008, 12:27:30 pm »
Stop going arond yelling "NERF NERF NERF" everywhere. We've reached a point where I think all the weapons need to be boosted to equalize them, not nerfed.
undeniably,  irrefutably, unequivocally agreed.

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Offline SniperTheKiller

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Re: Realistic Weapon Balance?
« Reply #9 on: August 12, 2008, 09:05:30 am »
Spas may need a bit nerfing the bullets speed. Its ridicules how a spas can beat ak in long range with 2 shots or so.

Minigun...do something bout it, its never used. (Perhaps giving no bink when prone?)

M79..perhaps lower the reload time a bit/give a bit more speed bullet. A good 1v1 weap, but vs more ppl its a headache, especially.

Steyr..perhaps give it higher recoil and higher dmg.

Minimi...quite powerfull, but dunno.

Offline STM1993

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Re: Realistic Weapon Balance?
« Reply #10 on: August 13, 2008, 06:54:53 am »
Actually, thinking about it, we cannot say anything much about the realistic weapons balance either...



You see, when 1.5 is to be released, there will be the newly reduced 75% bullet push, the M79 fixed projectile speed etc. The Realistic balance, like the Normal balance, can't really be determined now. The autos are already nerfed on their own due to this as a result and the M79 has changed tactics. We can only use theory, but theories are not accurate. Guess we can't say anything until a next beta with these changes is set up?

Offline croat1gamer

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Re: Realistic Weapon Balance?
« Reply #11 on: August 21, 2008, 02:58:05 am »
Well, no one has really discussed about the realistic weapon balance so far.

What do you guys think of it?



I believe that the realistic mod so far is pretty heavily unbalanced. Though not a realistic player, I'd roughly believe that:

1. Nerf the Ruger (lower damage a bit but still able to headshot, slower reload and slower fireinterval maybe?)
2. The Barrett should be buffed. It needs less movementacc and bink, or perhaps faster firing/reload speed.
3. The LAW should have a faster reload
4. Spas can be given a slight nerf. Perhaps on its speed and bullet speed.
5. The M79... let it be the way it is, or make its speed 107 like in normal.
6. MP5 and AK should get some damage reduction.
7. Aug needs to have movementacc 2 and some damage reduction.
8. Minimi needs movementacc 4 and less self-bink like in normal. A slight damage nerf too maybe?
9. Minigun has to be greatly buffed. DEFINITELY lowered (or even removal of) recoil and self-bink. No comment on whether it should follow the new normal minigun.
10. I'm curious: Why the heck does a bow / flamer, fists and grenades have recoil value in them?

^ That's what I think. What about you people, who I assume, really play realistic and can give a much better view?
im expirienced at realistic (ec tw) so i can tell you some things

1. ruger shouldnt be nerfed, it needs skill cause of the recoil, its more a status quo (and in close range its effective as a spas, its a ultimate defense weapon for a expirienced player)
2. yeah, right. barret is sometimes nasty with firing if someones rush, you are probbaly then dead, cause of the warming up, but it aint a attack weapon, its a support weapon
3. actually in real life, the law was made as 1-shot-and-throw-it-weapon if we go for realism
4. it should actually have some bigger speed, but less damage, so when u hit someone its the same, but the bullet drop is a problem, i would give it a small buff
5. m79 shouldnt be used in realistic (when no jetpacks) because of the shockwawe it kills you somewhere where it would be safe (e.g. bunker with thick walls)
6. the mp5 has too big bink, it should be a bit less, the ak should stay the same
7. aug should have much bigger accuracy and less bink cause of its design in rl, its for defense
8. actually, i agree with the movementacc to be bigger, but damage should be same, its a support/defense weapon, not for attack
9. never played with minigun in realistic, but even in no realistic, its crappy
10. no idea
11. sometimes the most underpowered weapons can be awesome, like deagles & ruger
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