Author Topic: dm_GrayDay  (Read 1816 times)

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Offline The Epic Guy

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dm_GrayDay
« on: August 23, 2008, 11:05:46 am »
My second map. Not WPed.

Offline chutem

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Re: dm_GrayDay
« Reply #1 on: August 24, 2008, 02:57:39 am »
Lacks shading.
The water is out of place, a bit too bright.
Gameplay looks ok.
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Offline jrgp

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Re: dm_GrayDay
« Reply #2 on: August 24, 2008, 03:01:47 am »
The two middle platforms I think should be made larger and moved a little bit higher, especially the one on the left.
There are other worlds than these

Offline Mistercharles

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Re: dm_GrayDay
« Reply #3 on: August 24, 2008, 09:49:51 pm »
I don't know what chutem means, the shading is just fine.

I have no problem with it, layoutwise, polywise, or the overall atmosphere, however it just seems like another "big oval with some platforms" dm map.
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Offline Eagles_Arrows

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Re: dm_GrayDay
« Reply #4 on: August 24, 2008, 09:59:05 pm »
Yeah, this is alright for a second map, but you should experiment a little with the layouts some more.

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Offline Blacksheepboy

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Re: dm_GrayDay
« Reply #5 on: August 24, 2008, 11:33:49 pm »
Yup, rather generic. I'll call this a "learning map" for you.

Don't like the border of this map. Since all I deal with are aesthetically oriented things, those features are what I tend to see when I view a map. Be more creative with the borders.

Maybe there should be two stone buildings on each side, then some bridge connecting the two for the roof. On each side of the map beyond the stone towers, the terrain carries itself away from the player's view to make it look as though there is more than just some floating island in the sky. Realism ;)

Make the player wish they could get outside of their bounds to see more, and only then will you have succeeded in aesthetics. Just food for thought.
« Last Edit: August 24, 2008, 11:35:51 pm by Blacksheepboy »

Offline The Epic Guy

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Re: dm_GrayDay
« Reply #6 on: August 25, 2008, 09:48:44 am »
Well, generic is kinda what i had in mind. Next map will be more dynamic. Hopefully. Still a newb. [retard]