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Soldat Maps & Mapmaking
DM/HTF/Other maps
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DM/PM/RM/TM Ojus
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Topic: DM/PM/RM/TM Ojus (Read 1750 times)
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Mistercharles
Veteran
Posts: 1371
+
DM/PM/RM/TM Ojus
«
on:
September 01, 2008, 01:37:44 am »
[ overview ]
I kind of... forgot about this map. It's been sitting in my soldat 1.3.x folder for ages. Nice map, good break from the usual jungle themed deathmatch map. Flows quite well, and it uses the old fashioned shading technique that I love so much. Keron Cyst waypointed it for me and everything, it's 100% go. It just... slipped my mind.
Anyhow,
Download the .PMS
No custom anything.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
tk
Soldier
Posts: 235
Re: DM/PM/RM/TM Ojus
«
Reply #1 on:
September 01, 2008, 06:51:47 am »
I like this map very much but it would be nice if it had more scenery.
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Last Stand, Multi Mode, Tactical Trenchwar
#soldat.eat-this!
@ Quakenet
Blacksheepboy
Veteran
Posts: 1817
Re: DM/PM/RM/TM Ojus
«
Reply #2 on:
September 01, 2008, 01:41:39 pm »
More scenery? I could care less for the lack of abundant scenery. I like this map, and there's nothing much I could really say about it...
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mar77a
Global Moderator
Veteran
Posts: 1295
mad
Re: DM/PM/RM/TM Ojus
«
Reply #3 on:
September 01, 2008, 02:06:25 pm »
Remind's me of Daybreak (I think?), pretty good map imo.
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SCTFL
SNAG
ASD comics
ElSpec774
Soldier
Posts: 248
Re: DM/PM/RM/TM Ojus
«
Reply #4 on:
September 01, 2008, 03:26:58 pm »
tk, every map that you ever commented on always *****es about the lack of scenery. Are you even downloading and playtesting it or just being a total asswipe and judging it by the overview?
For the map, it's a bit open. Invites a lot of spraying and much. Otherwise, pretty good. The name sucks though.
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: DM/PM/RM/TM Ojus
«
Reply #5 on:
September 02, 2008, 12:17:41 am »
Why Open-ness Does Not Equal Spray, a mini-tutorial by Wraithlike:
Alpha Player
Bravo Player
Auto Fire
In the upper pic, Alpha is firing in a tight enclosed area, he can keep firing until he runs out of ammo, because the small area provides the bravo players no place for cover, and little oppertunity of escape, and with ricochets, they're in ever more danger. As demonstrated in the picture, The Alpha can hit a player anywhere without accounting for range or having to aim more than a few degrees.
In the lower pic, on the other hand, the open area gives Bravo a huge area to dodge, and forces Alpha to have to aim, and limit their fire to account for bink. Thus the situation is not sprayable.
A good map balances these both.
Regarding the map, this is one of the better DM maps around, and should have been defaulted when it was in the running, hopefully it will eventually. It does what I mentioned, and does balances areas well.
«
Last Edit: September 02, 2008, 12:21:31 am by Wraithlike
»
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
DM/PM/RM/TM Ojus