Author Topic: Map Ctf_Carmen  (Read 1202 times)

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Offline Civil

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Map Ctf_Carmen
« on: August 31, 2008, 02:55:14 pm »
Hello, This is my first time making a map for soldat, Please dont judge too hard, btw im not lying this is truly my first time making maps, also credits to blueninja for indirect acknowledgement. Enjoy ^^

« Last Edit: August 31, 2008, 06:53:13 pm by Civil »

Offline Wraithlike

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Re: Map Ctf_Carmen
« Reply #1 on: August 31, 2008, 03:11:47 pm »
Completely unplayable. Please fix the collision on the polygons used for shadows.

Offline Civil

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Re: Map Ctf_Carmen
« Reply #2 on: August 31, 2008, 03:15:11 pm »
sorry i forget to make the shadows non collidable now i fixed it try it again
« Last Edit: August 31, 2008, 03:22:28 pm by Civil »

Offline Wraithlike

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Re: Map Ctf_Carmen
« Reply #3 on: August 31, 2008, 03:49:34 pm »
would you mind ulpoading just the PMS, so I don;t have to re-download all the scenery, it's a huge file.

Offline Civil

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Re: Map Ctf_Carmen
« Reply #4 on: August 31, 2008, 04:07:23 pm »
I made some custom scenery but sure I'll remove some default soldat scenery files for you

Offline Blacksheepboy

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Re: Map Ctf_Carmen
« Reply #5 on: August 31, 2008, 04:07:54 pm »
You could also simply just upload the pms...

Offline Wraithlike

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Re: Map Ctf_Carmen
« Reply #6 on: August 31, 2008, 04:10:51 pm »
Yeah, thats what I meant, because I already downloaded the file with all the custom scenery.

Offline Laser Guy

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Re: Map Ctf_Carmen
« Reply #7 on: August 31, 2008, 04:11:38 pm »
Is it so damn hard? Here Wraithlike...
Text goes here...

Offline Civil

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Re: Map Ctf_Carmen
« Reply #8 on: August 31, 2008, 04:14:38 pm »
Ok I uploaded the PMS file. Sorry for the inconvenience this is my first time posting something in a forum.

Offline Blacksheepboy

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Re: Map Ctf_Carmen
« Reply #9 on: August 31, 2008, 04:16:01 pm »
Haha it's ok. Well, Laser Guy did your work for you.. but at least it's next to your own downloads.

Regarding the map: er... I simply cannot picture myself playing on it from the overview. Guess I'll download it for further insight. From simply looking at it, the gameplay will be a little chunky. Sure looks nice for a first.

Took a nice long look at it while waiting for the download. This is what I saw:
 
Flag capturing favors the bottom route. With the current flag placements, the top-most player spawns are completely out of the gameplay. Also, the top route under the roof is ineffective. Maybe raise the flags up a platform to where you have one player spawn.

But then, that area around the flag is rather bunged up and doesn't favor quick movement at all... Although this map is meant to be all industrial, you will need a few rounded-off points or else "game-flow" is horrid. I'll post a pic of what I mean.
« Last Edit: August 31, 2008, 04:27:01 pm by Blacksheepboy »

Offline Wraithlike

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Re: Map Ctf_Carmen
« Reply #10 on: August 31, 2008, 04:19:46 pm »
Eh, I hate to say it, because it looks really nice, but it's not great. It's buggy and hard to move around, and I get errors when ever I start the map or interact with the flag. In future maps you should put layout ahead of appearance. You should also use smaller sceneries, because soldat has trouble with large ones.

Offline Blue-ninja

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Re: Map Ctf_Carmen
« Reply #11 on: August 31, 2008, 04:36:21 pm »
I edited a bit. Removed all the stupid "teeth" on the gears that are most likely the fault of low movement speed. Here's a simplified look at the layout.

Offline jrgp

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Re: Map Ctf_Carmen
« Reply #12 on: August 31, 2008, 04:43:26 pm »
Maybe you should leave the gears' teeth but give them transparency and make them set to not collide?
There are other worlds than these

Offline Blacksheepboy

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Re: Map Ctf_Carmen
« Reply #13 on: August 31, 2008, 04:56:59 pm »
Well, here's my critique...





Obviously, leave the scenery and fix the shadows accordingly.

Offline Civil

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Re: Map Ctf_Carmen
« Reply #14 on: August 31, 2008, 07:01:15 pm »
Alrighty I made some changes according to your criticisms. But if the flag location is an issue I'm sure you can rearrange that easily. Thanks for your comments and ideas for further improvement and advantages of this map.