Author Topic: ctf_Kreidge  (Read 1826 times)

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Offline Blacksheepboy

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ctf_Kreidge
« on: September 10, 2008, 04:41:21 pm »
CTF Kreidge
1ST RELEASE
For those of you that have seen my thread on this map in
the "Maps Discussion" section, you can tell that I haven't really
changed anything about this map visually. The work that I did do
was to fix some odd spawns I somehow placed off the map, and
the waypoints received a complete do-over. Soo, testing this map
with bots should be a breeze. They take every path, but
sometimes fail with the top-path leap over the gap.

The Screenshot
I know a few of the problems with this map off-hand. The lack of
scenery is an obvious one, and the fact that there are no alternate
routes to switch between the bottom and the middle route.

Enjoy, and recommend whatever you see fit, if anything..
« Last Edit: September 10, 2008, 05:05:13 pm by Blacksheepboy »

Offline Catatonic`

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Re: ctf_Kreidge
« Reply #1 on: September 11, 2008, 11:44:47 pm »
A few layout suggestions: make pathways and holes in the polygons to allow for more movement possibilities (in red) and provide some sort of wall or protection that blocks bullets from going near the player spawns (in blue).

I hope that helps.
Jack Wade incarnate!

Offline Horve

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Re: ctf_Kreidge
« Reply #2 on: September 13, 2008, 02:03:52 am »
you have successfully created maya(2?), what was the point?

Offline Blacksheepboy

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Re: ctf_Kreidge
« Reply #3 on: September 13, 2008, 12:12:19 pm »
you have successfully created maya(2?), what was the point?

Not quite sure. Originally, it was an ash wannabe. Let's just say this was doomed from the beginning.

I think I'll ditch this map. It won't turn out to be very original, unless I morphed it into something completely different.

Offline Horve

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Re: ctf_Kreidge
« Reply #4 on: September 13, 2008, 02:00:59 pm »
flip it over, turn it 90 degrees and colour it pink

Offline ~Niko~

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Re: ctf_Kreidge
« Reply #5 on: September 13, 2008, 02:13:02 pm »
flip it over, turn it 90 degrees and colour it pink
so...

anyways, I think the map is okay as it is, maybe add Catatonic` changes... but Horve's map idea doesn't make me expect much...

Offline Horve

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Re: ctf_Kreidge
« Reply #6 on: September 13, 2008, 03:43:22 pm »
that thing above looks like an inf map

Offline Blacksheepboy

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Re: ctf_Kreidge
« Reply #7 on: September 13, 2008, 03:50:21 pm »
Ah, that gave me a chuckle

Yea, maybe I'll throw in some crazy changes. I might like what I get.

Offline ~Niko~

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Re: ctf_Kreidge
« Reply #8 on: September 13, 2008, 04:28:16 pm »
that thing above looks like an inf map
without mirror, maybe yes. Move some polygons and here we go...