ctf_Eribel
1. Ok, if you see the 2 top openings that is directly under the flag, should I have left the player collider only colliders there so it would only be a toss option rather than an escape/infiltrate opening? I wanted to be innovative but decided that it is much more fast paced and suspenseful with the opening rather than a toss spot.
2. Do you like the PIT OF DEATH idea? Since it is such a small map with fast capping, I wanted a stalemate part of the game. I created the low route to be only player colliders so the flag can fall off the map and reset OR fall into the dreaded pit of death where the 2 teams will probably have a hard time getting the map. Obviously inspired by Voland's low except theres no deadly polygons. I also made the entrance to the pit in the middle so it's even harder to get.
3. Do you like the idea of the top with the 2 bridges? I made it so any route can fight each other. Obviously mid is the most covered, but any campers in the edge will DIE a horrible death. I also believe it makes it more team oriented so you can help players on other routes without abandoning your position.
Any other suggestions that may improve the idea? Or should I just abandon this map?