Author Topic: ctf_Eribel  (Read 1168 times)

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Offline jerich

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ctf_Eribel
« on: September 04, 2008, 07:31:17 pm »
Clan: R7 | The Ruthless


Offline ~Niko~

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Re: ctf_Eribel
« Reply #1 on: September 05, 2008, 03:34:13 am »
Looks tech-like style, but it's all lost using those wood supports. A solid ground in the lower part'd be better IMO. And if you want to make like a bridge, or a place where the bullets can go through, I'd recommend you to use a rectangle with another color, the players will notice easily that's non-collidable. Good lookings, I especially like the art-thingy at the higher part :)

Offline jerich

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Re: ctf_Eribel
« Reply #2 on: September 05, 2008, 12:17:43 pm »
So what would be a better idea, removing the bridge and the flag pit completely, or restructuring the bridge into steel? And is the background to dark?
Clan: R7 | The Ruthless


Offline ~Niko~

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Re: ctf_Eribel
« Reply #3 on: September 05, 2008, 05:46:39 pm »
I'm not the best adviser, but I'd make the lower part like ctf_Steel one's, and IMO, the background is okay  8)

Offline Suowarrior

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Re: ctf_Eribel
« Reply #4 on: September 06, 2008, 04:34:00 am »
Niko is back on map forum? Haven't seen ur posts here lately :S

The look is ok, I also like the polygon work. The theme isn't my favourite, it's just too dark. Maybe u could set the bgcolor a bit brighter. Not fan of wooden bridges, I guess iron bridges would fit better.

About gameplay I think it's working good. Nice flag and spawnplacing.  The spawnkill is minimal cos attacks leads to flag not to spawning area. At center the top route is probably sprayable, small tunnel where nothing stops bullets. The bottom solution is ok, it's bringing also some uniqueness.
« Last Edit: September 06, 2008, 04:57:50 am by Suowarrior »

Offline ~Niko~

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Re: ctf_Eribel
« Reply #5 on: September 06, 2008, 09:16:16 am »
Niko is back on map forum? Haven't seen ur posts here lately :S
Nah, im just bored and wanted to give some advice, btw i got a map, i hope post it soon.

About the map, I dont think why are you all worried about spawnkill, if there's an enemy and you engage him with a HK or something that wouldn't matter at all...  :P