Author Topic: ctf_Spelunk  (Read 3223 times)

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Offline ~Niko~

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Re: ctf_Spelunk
« Reply #20 on: September 18, 2008, 08:41:56 am »
Make the middle wider, and remove the damn collider in the middle, to make something like a sphere where most of the combats will be dealt, otherwise the map will be 1 on 1 matches in the tunnels, that will make this map fail.

Offline Ekoz

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Re: ctf_Spelunk
« Reply #21 on: September 18, 2008, 03:55:52 pm »
kk...

Date Posted: September 18, 2008, 10:12:44 am
updated: ( i r horrible at shadows :P)

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Offline Chariot

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Re: ctf_Spelunk
« Reply #22 on: September 18, 2008, 10:07:24 pm »
all i can see are the lights
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I saw, I conquered, I came

Offline Ekoz

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Re: ctf_Spelunk
« Reply #23 on: September 19, 2008, 09:12:01 am »
your moniter is too dim. brighten it up. if you cant, save the pic, and use a paint program to brighten it.
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Offline ~Niko~

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Re: ctf_Spelunk
« Reply #24 on: September 19, 2008, 10:22:22 am »
Select the whole map, all polygons, and sceneries, and with the color pallete, set the opacity color to like... 20-30 % opacity, then with the paint cube clicky in the map to bright it somewhat, it looks wayy too dark...

my thoughts about this map is that is still too tight... it's getting like ctf_Nuubia, but even more tight...
« Last Edit: September 19, 2008, 10:30:00 am by ~Niko~ »

Offline jerich

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Re: ctf_Spelunk
« Reply #25 on: September 19, 2008, 11:59:34 am »
make it way lighter, scale it higher but condense the width, remove any pointy polys or make them into a curve. I would change the flag spot. Not only is it a long map, but the map is way too far into the base. You see the only poly that you didn't put any spawns at all, that's where you should put the flag.
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Offline Ekoz

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Re: ctf_Spelunk
« Reply #26 on: September 19, 2008, 05:53:45 pm »
ok, seriously now, no shatting anyone, but ingame it's like 2x lighter than in the pic. + theres nothing really tight except those tiny tunnels that bore through those things that jut out of the ceiling, but thats meant to be like that, because if you miss, you get launched back to the big top polys. the reason they are annoying are because if they weren't, you could score in litterally less than 15 seconds.

as for length, it is not bad. less than howitzer, mabey about the same length as Bohemian.

i'll post link soon.
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Offline ~Niko~

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Re: ctf_Spelunk
« Reply #27 on: September 20, 2008, 05:02:06 am »
Lights are a shame, I wouldn't place any, they are tiny and randomly put all along the map, if you want to add lights, think before where they should be placed.