Author Topic: New map continue?  (Read 3085 times)

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Offline vandercluus

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Re: New map continue?
« Reply #20 on: September 22, 2008, 06:42:26 am »
We played this map yesterday two times and I took demos of it. Unfortunately I started recording each time when we already had played for ~4 minutes but watching this will still give you an impression of how fun it is to play this map.
The file contains the map itself with all needed sceneries and textures and the demos ( called maptest1 and maptest2).
http://www.file-upload.net/download-1128916/ctf_Rotten.rar.html

Offline jerich

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Re: New map continue?
« Reply #21 on: September 22, 2008, 12:21:49 pm »
I don't think you should have released it yet. The middle route is still pointless because it is very easy for the defense to contain. Put an incentive to go there, like health or nades. And low, although it has a slight slant, you can basically shoot from one side to the other as you spawn. And I don't like how you have 2 completely different spawn areas either. The roof is too thin, but that's not a big deal. Visually it looks great, but in terms of gameplay, I think you should rethink it a bit more.
Clan: R7 | The Ruthless


Offline Suowarrior

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Re: New map continue?
« Reply #22 on: September 22, 2008, 01:26:13 pm »
I don't like how you have 2 completely different spawn areas either

The spawn areas one of most important thing which give this map more originality. Also this map needs two spawn areas cos otherwise it would be chaotic spawnkill.

I don't think you should have released it yet. The middle route is still pointless because it is very easy for the defense to contain.

About middle route while we were testing map it wasn't any easy to defend and if there was someone to defend the route the middle player wasn't jobless he could shoot through bridges or change his route to bottom route.