Author Topic: DB - HKI  (Read 3353 times)

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Offline Mistercharles

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DB - HKI
« on: June 26, 2006, 10:06:18 am »

Woo. A dodgeball map with good scenery. 255 (lolol 2^8-1) polygons, 138 sceneries, 4 colliders.

downlode adn ex-trackt 2 sodlat foledor

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« Last Edit: October 01, 2008, 09:12:45 pm by Lapis Lazuli »
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Eagles_Arrows

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Re: DB - HKI
« Reply #1 on: June 26, 2006, 10:09:12 am »
Ahh, great buildings.

May I ask what HKI stands for?

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Mistercharles

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Re: DB - HKI
« Reply #2 on: June 26, 2006, 10:17:25 am »
That font is HKI Nightlife. The font on this one is HKI Metro.

Edit: By the way, .png messed up the city glow. It's much darker and less noticable.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline LeetFidle

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Re: DB - HKI
« Reply #3 on: June 26, 2006, 10:45:54 am »
NICE i like it :D
Holy Poop!

Offline Flying Dutchman

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Re: DB - HKI
« Reply #4 on: June 26, 2006, 11:20:27 am »
Awesome map. I like how you realistically combined the looks with the way the map's supposed to be.

Offline GluLm

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Re: DB - HKI
« Reply #5 on: June 29, 2006, 12:44:16 pm »
Not bad. Quite good looking for a DB map.
Also why don't you set the building in the middle to the background and put invisible polygons in front?
That way it would look smoother imo. Or do you really want to hide knifes when they go through the building? (if so, I think it's kind of pointless)
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Offline Mistercharles

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Re: DB - HKI
« Reply #6 on: June 29, 2006, 12:55:51 pm »
^True, but invisble polygons often show their vertices, even when they're connected perfectly. So I left the central building as foreground.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline kingkitty

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Re: DB - HKI
« Reply #7 on: July 01, 2006, 10:06:12 am »
Nice buildings, though I would of liked it to be a bit bigger.
I'm away.

Offline Mistercharles

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Re: DB - HKI
« Reply #8 on: July 01, 2006, 12:27:25 pm »
It is very large for a dodgeball map, standing on the gray and blue buildings makes it impossible for the enemy to see you.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline ColonD

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Re: DB - HKI
« Reply #9 on: July 06, 2006, 10:49:58 am »
I love this map!

AMAZING!
: D

Offline TrmD

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Re: DB - HKI
« Reply #10 on: July 07, 2006, 02:59:02 pm »
Great buildings... I love urban maps... looks like fun ;D
Sit with the guru

DarkCrusade

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Re: DB - HKI
« Reply #11 on: October 01, 2008, 04:54:33 am »
Download and Screen missing, damn

Offline blackdevil0742

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Re: DB - HKI
« Reply #12 on: October 01, 2008, 05:21:18 am »
That's because this topic is from 2006.
You should PM Mistercharles and see if he still has the files.

OBEY!!!

DarkCrusade

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Re: DB - HKI
« Reply #13 on: October 01, 2008, 05:39:26 am »
Thank ya ;D Sorry didn´t think about making it easier :)

Offline jrgp

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Re: DB - HKI
« Reply #14 on: October 01, 2008, 07:17:14 am »
There are other worlds than these

DarkCrusade

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Re: DB - HKI
« Reply #15 on: October 01, 2008, 07:49:56 am »
Sorry ur Download doen´t work :(

Offline Lapis Lazuli

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Re: DB - HKI
« Reply #16 on: October 01, 2008, 09:13:30 pm »
DarkCrusade - the link seems to work to me.

Download link added to the original post, thanks to jrgp.
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DarkCrusade

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Re: DB - HKI
« Reply #17 on: October 02, 2008, 04:40:20 am »
But it´s just the half of the map ... one scenery object, maps not in the zip