Author Topic: Realistic Weapons (Concerns both Realistic and R/S)  (Read 3302 times)

0 Members and 1 Guest are viewing this topic.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Realistic Weapons (Concerns both Realistic and R/S)
« on: October 08, 2008, 06:27:28 am »
What do you feel about the weapons in Realistic and in R/S?



Not too sure for Realistic, but after asking around a R/S community (for R/S), here are the general opinions and some things I noticed:

1. Realistic vs R/S
The play style for both is very different. What I believe is, in Realistic, because you can heal, most people would use a rushing weapon. But on the other hand, in R/S, there's no way to heal, and you want to do maximum damage while preventing damage on yourself, so you'd use a long-ranged weapons.

I have a question - What if Realistic and R/S were given two separate balances?


2. The Balance
A large number of people would argue that it is actually pretty balanced, while others say that there are some tweaks that can be made. In R/S, almost everyone uses long-ranged weapons because most shots are typically off-screen and R/S players have no way to heal, so they have to do damage while taking minimum amount of damage themselves. So it usually revolves around: AK, Aug, Ruger, Barrett. Secondaries, all of them would be used except the chainsaw.

Others who do not believe the weapons are really balanced usually say the following:

A) AK needs a bit of adjusting (most commonly said) - some say its damage, others say its accuracy/recoil.
B) Ruger could use a bit of adjusting too - some say its damage, others say its accuracy. Recoil is heavy enough and it is slow enough.

The smaller minority who disagreed with the balance to be good would say that the Aug and Barrett might need a bit of change (Aug is one of the most popular autos). I've also heard a few comments about the MP5 but that's rarely seen.

However, generally, everyone would agree that:
A) The Socom is well-balanced. It is strong enough to be a main and a backup weapon, but not as strong as the other weapons. There are no comments for the other secondaries, which is actually fine.
B) The Chainsaw is USELESS in R/S.
C) The Desert Eagles are actually okay, BUT the problem is the hit-registration. The hit-registration is TERRIBLE in R/S. Same goes for the Spas-12 - its useful (though few use it because of its short-range) but its hit-registration is pretty bad.
D) M79 is fine over there though not very frequently used, but its surprisingly useful because of its large explosive power which can be used to arc some good shots and its good for maps like ctf_Ash.
E) Minigun's recoil may be large which is a slight problem, true, but the main issue is that it has TERRIBLE hit registration as well.
F) Contrary to the popular belief, the Ruger isn't as popular as the Barrett.

^ The main problem in R/S is actually the hit-registration. It's really terrible, especially DEs. It seems to me that the hit-register problems occur if lots of bullets hit a single opponent at almost or at the same time. I heard that grenades also have pretty bad registration.

Yes, I know there's hit registration problems in Normal too, but I found that it is much more severe in Realistic games, whether only Realistic or R/S.



Now, people and the BETA testers, where art thou? Why have you forsaken the Realistic and R/S balance?
« Last Edit: October 08, 2008, 06:35:20 am by STM1993 »

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #1 on: October 08, 2008, 07:18:05 am »
There's no r/s balance because r/s isn't a competitive scene ;D

Anyway, there should be 2 separate wms for realistic and realistic survival.

Offline Gotfryd

  • Camper
  • ***
  • Posts: 384
  • realistic rules!
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #2 on: October 08, 2008, 08:08:10 am »
I'm not sure if we should do separate balances, because if we go that way, we'll probably need also separate balances for DM and CTF (and maybe also other).
On the other hand making separate balances for realistic and non realistic was a good move for sure.

Btw. Nice analysis, its not like ones some noobs post ("omg thizz weapn suxz and yea, evry1 owns with that 1, it must me nerfed!") :)

Offline Chariot

  • Flagrunner
  • ****
  • Posts: 604
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #3 on: October 08, 2008, 11:43:22 am »
I agree that it should be given one, since it's an entirely different style than Realistic.

The only problem is finding enough intelligent people in the dwindling R/S community who are capable of making a fair and balanced WM. Manage to do that and I applaud you.
Vidi Vici Veni
I saw, I conquered, I came

Offline Madchal

  • Camper
  • ***
  • Posts: 355
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #4 on: October 08, 2008, 05:33:15 pm »
Now, people and the BETA testers, where art thou? Why have you forsaken the Realistic and R/S balance?

Realistic balance isn't forsaken. R/S though, was considered too small of a community to warrant it's own WM. Besides, I'm not sure if making a WM for R and S is even technically possible?

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #5 on: October 09, 2008, 01:07:43 am »
Realistic balance isn't forsaken. R/S though, was considered too small of a community to warrant it's own WM. Besides, I'm not sure if making a WM for R and S is even technically possible?

Maybe if you can ask the coders... EnEsCe!

Small community eh? Mmm maybe, but its still considered an official game type. The play style is genuinely different, and I do see some competitions and plans etc who are pretty active. As small the community is, I don't believe that it should be left out mainly because its an official way of playing Soldat, rather than by scripting and custom maps etc.
« Last Edit: October 09, 2008, 01:11:16 am by STM1993 »

Offline Madchal

  • Camper
  • ***
  • Posts: 355
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #6 on: October 10, 2008, 05:57:38 am »
Quote
[12:53] <Madchal> Besides, I'm not sure if making a WM for R and S is even technically possible?
[12:53] <Madchal> Maybe if you can ask the coders... EnEsCe!
[12:54] <Madchal> first line was me, second line was someone else
[12:54] <Madchal> hi ichi
[12:54] <EnEsCe> Realmode yes, RS no

So yeah, it isn't technically possible.


anyways, you could ask almost any well known R/Ser. it's almost impossible to get a tourney or league to stay active in R/S. They've tried and I've tried to help in some. Still hasn't worked. I do hope that you guys get active enough some day to keep a league or tournament active all the way to the finish.

Offline ENARK

  • Major(1)
  • Posts: 8
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #7 on: October 10, 2008, 11:50:29 am »
Iunno we have a 1v1 league but thats about it, but does it really matter if we have leagues? I dont think that should warrent if r/s gets a mod or not. Personally I think the balance is fine, I didnt realize so many people didnt like it, de's hitting is the only problem I dislike.

Offline Madchal

  • Camper
  • ***
  • Posts: 355
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #8 on: October 11, 2008, 08:11:36 am »
it's a moot point. it isn't technically possible to make a new WM for R/S so it doesnt matter if you are large or small gamemode.

Offline Geoffrey

  • Major
  • *
  • Posts: 70
  • 2Wai
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #9 on: December 26, 2008, 04:26:22 pm »
More opinions please! I agree that the hit reg of the deagles and spas needs fixing. Deagles are so fun but the amount of unregged would-be one hit kills is just annoying. That is the main problem in my eyes. MP5 is pretty handy and sprayable. AK is perhaps sliiightly too strong. I'm not sure if the 35 bullet mod is a beta test change when I noticed it it seems a nice idea. Steyr could perhaps do with the same change as normal mode, reducing ammo. Spas needs the hit reg improving if possible. It is very strong in the right hands but to me feels cumbersome, suggesting a decent balance.  Ruger should be 1 hit kill for head or torso but does too much when just to the legs. Dunno if that can be done though. M79 seems alright to me. Barrett is pretty decent too. I am biased on the minimi since I w***e it so much. It is gaining popularity (blatantly cuz people idolise me... and s**t) but is not dominating the game. Minigun, although better than in normal, is still s**te here. Knife is fine, Law is alright I guess. Chainsaw is as good as it can be. Ussocom is fine i guess as well.

I'm doing some real mode beta testing for 1.5 so I would like some input. I am obviously not immersed in these things yet but I'll get up to speed hehe.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Realistic Weapons (Concerns both Realistic and R/S)
« Reply #10 on: December 26, 2008, 11:40:46 pm »
I don't really play Realistic or R/S anymore, but my general opinion is that:

DEs are good but with terrible reg.
MP5 is good.
AK could do with a slight weakening, probably in ammo.
Aug could do with more inaccuracy, and then either less damage or less ammo.
Spas is useful, but for some reason it feels too weak, and hit reg is a problem. +1 ammo is good too.
M79 is okay. 1-hitters aren't very useful/strong, but its explosive power is good.
Ruger definitely needs a nerf. It's speed is slow enough, but its damage is too high. You may even consider giving the Ruger lower ammo (see the Ruger thread)
Barrett is okay actually, but I reckon it could use less bink or movementacc.
Minimi's okay.
XM214 Minigun will ALWAYS be useless, but it should have reduced recoil and reduced self-bink.
Socom is fine.
Knife is fine.
Chainsaw could use less reload time.
LAW could use a faster reload. Other than that, perfect.

The reg problems are usually, if you've noticed, caused when bullets hit the person at a fast rate. DEs fire two at once, Spas fires 6 at once, minigun shoots bullets at 4 fireinterval at a time. At these speeds, it seems that the reg would be worse.
« Last Edit: December 26, 2008, 11:44:40 pm by STM1993 »