Author Topic: ctf_Hilltops  (Read 1176 times)

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Offline Deslan

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ctf_Hilltops
« on: October 18, 2008, 07:20:22 pm »
Hey, I'm a budding mapmaker, and I suppose you could call this my debut map.
Basically I need a lot of criticism on how to improve this map.
The gameplay is fairly good but I think it's a bit lacking graphically some of the polygons are a bit sharp.
Could maybe use a new name too haha
Edit: There's ropes connecting the bridge low to the polygon above it, but they didn't show in the screenshot.
Overview:

The polygon curve above the flag area is good for m79 boosting, and a prone jet from there will carry you all the way to low.
I worked out some decent LAW shots and collider boosts.
« Last Edit: October 18, 2008, 07:22:27 pm by Deslan »

Offline Chuck

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Re: ctf_Hilltops
« Reply #1 on: October 18, 2008, 09:16:49 pm »
This reminds me of another map, I forget what it's called but it gets used in Hexer mod server.
I like it, it seems like a mix of alotta different maps all put together.
Are you 9 years old? Or is that just your mental age.
Favorite Wepons:
Ruger, Spas, M79, Barret, Steyr, Chainsaw, LAW, and Knife.

Offline Suowarrior

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Re: ctf_Hilltops
« Reply #2 on: October 19, 2008, 04:33:35 pm »
Pretty good design for debut, every routes are on use, map looks pretty basic. Problem is that this map needs at least 4on4 probably 5on5 to be fun. At 3on3 this is too big and teams need to leave one defender to hold flag. Take a look at some shading tutorials to make ur map look nice. Anyway good work and hopely I see u developing ur skills and to see more maps from u.

Offline Biggles

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Re: ctf_Hilltops
« Reply #3 on: October 20, 2008, 03:19:26 am »
I made a sketch ones that looks very much like this :D but does flagplaces are different, I agree with suow that its probably hard to play 3v3 but it would be fun to try, I think it would be pretty much spray in the middle aswell you could put some sceneries with colliders to avoid so much spray (just as a suggestion). I think you should add some other sceneries aswell I feel that the lower route and the upper route is very boring, but that's easily done with some sceneries.

Offline As de Espada

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Re: ctf_Hilltops
« Reply #4 on: October 20, 2008, 12:07:07 pm »
this map makes me happy
you could use the coliders more wisely (the base ones are ok)
the center of the map is almost not shaded (middle and top), the top itself is unshaded
you could put a little hill in the base to induce players go middle
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Deslan

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Re: ctf_Hilltops
« Reply #5 on: October 20, 2008, 11:29:02 pm »
Sorry for not replying earlier, I've been really busy with school exams (bleh!)
I've got a lot of comments on the size of the map, maybe I could lower the roof polygons to shrink the map's empty space and close it up a little?
I added a few more sceneries, as well as scouting some good collider locations for spray cover. Will post a new screenshot soon.
The middle colliders are meant to be for boosting, but yeah they're a little impractical. There's colliders in the base for shelter and one by the flag for an easy nadeboost escape.
Thanks for your advice guys, I'll read up on some tutorials and improve.
You should see another map from me soon =]