Author Topic: ctf_Rex  (Read 2024 times)

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Offline Biggles

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ctf_Rex
« on: December 04, 2008, 02:46:50 pm »
Ctf_Rex
Waypointed
I think its okay for 3v3, 4v4, 5v5 possibly more


« Last Edit: December 05, 2008, 02:04:18 pm by Biggles »

Offline As de Espada

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Re: ctf_Rex
« Reply #1 on: December 04, 2008, 08:04:07 pm »
overview?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Rex
« Reply #2 on: December 05, 2008, 03:01:06 am »
overview?

crashed yesterday and didnt get internet back, I'm at school now so I will just post it when I get home

Offline Biggles

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Re: ctf_Rex
« Reply #3 on: December 05, 2008, 02:04:27 pm »
fixed

Offline As de Espada

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Re: ctf_Rex
« Reply #4 on: December 05, 2008, 10:01:46 pm »
as I told you, it's kinda hard to go from lower route to the flag
those cammonets are cool
those lights of the lower route are chaotic.. confuzing
nice map!
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline chakapoko maker

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Re: ctf_Rex
« Reply #5 on: December 06, 2008, 06:12:12 am »
While the visual is kinda needed to be boosted up, the gameplay is well. I like big poly col in the top and bowl space in the bottom.

Bot works fine but there is no item spawns.

Offline Biggles

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Re: ctf_Rex
« Reply #6 on: December 06, 2008, 07:05:54 am »
as I told you, it's kinda hard to go from lower route to the flag
those cammonets are cool
those lights of the lower route are chaotic.. confuzing
nice map!

We playtested it and I think its not that hard to get the flag from low, the routes seem okay balanced, hmm, please point the lights out :), and thanks

While the visual is kinda needed to be boosted up, the gameplay is well. I like big poly col in the top and bowl space in the bottom.

Bot works fine but there is no item spawns.

What, dont like my polyart? ;!

Anyway another version is comming up I'll post it later today

DarkCrusade

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Re: ctf_Rex
« Reply #7 on: December 06, 2008, 07:08:36 am »
I think he wanted to mention your clouds you´ve got there, better use ambs, they fit better I think ;)

Offline As de Espada

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Re: ctf_Rex
« Reply #8 on: December 06, 2008, 11:45:36 am »
the lights are kinad messy
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DarkCrusade

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Re: ctf_Rex
« Reply #9 on: December 06, 2008, 11:49:39 am »
And please add now the Amb-Clouds instead of the Cloud2, looks MUCH better ;)

Offline Biggles

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Re: ctf_Rex
« Reply #10 on: December 06, 2008, 02:09:45 pm »

wont do that
the lights are kinad messy


ok, I'll try fix it soon.

And please add now the Amb-Clouds instead of the Cloud2, looks MUCH better ;)

wont do that they lagg and the map are already big

UPDATE, just fixed some small bugs, added kits
« Last Edit: December 06, 2008, 02:34:15 pm by Biggles »

DarkCrusade

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Re: ctf_Rex
« Reply #11 on: December 06, 2008, 02:49:41 pm »
Hmmm dont think, that the Ambs lag :) You dont have to make a thunderstorm with much dark clouds, just sth for players to hide a bit behind and nearby these clouds are looking cool ;)

Offline Biggles

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Re: ctf_Rex
« Reply #12 on: December 06, 2008, 03:05:57 pm »
Already said no, I wont change it

DarkCrusade

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Re: ctf_Rex
« Reply #13 on: December 06, 2008, 03:28:15 pm »
Kay your Map :)