Author Topic: ctf_Qin  (Read 2145 times)

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Offline Biggles

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ctf_Qin
« on: November 30, 2008, 03:31:25 pm »


another new map in progress
« Last Edit: December 05, 2008, 02:53:13 pm by Biggles »

Offline As de Espada

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Re: ctf_Qin
« Reply #1 on: November 30, 2008, 08:09:22 pm »
you like making those bars
this a strange lower route
there's a place where there's only one route. you could shorten that way
nice vegetation in the midle route
there's a poly in the left edge of the main mid island that's blocking the ones that are going to the left
you can be more random in the poly structure of the mid bottom
good luck
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Offline Biggles

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Re: ctf_Qin
« Reply #2 on: December 01, 2008, 02:28:23 am »
you like making those bars
this a strange lower route
there's a place where there's only one route. you could shorten that way
nice vegetation in the midle route
there's a poly in the left edge of the main mid island that's blocking the ones that are going to the left
you can be more random in the poly structure of the mid bottom
good luck

Yes!! I like those bars :D stop whine about it :<
I wanted to have an "alt" route aswell since the "big battle" will be in the middle/high route.

*there's a place where there's only one route. you could shorten that way* please show me what you mean.

*there's a poly in the left edge of the main mid island that's blocking the ones that are going to the left* Please show me this one aswell.

Thanks
« Last Edit: December 01, 2008, 02:34:54 am by Biggles »

Offline As de Espada

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Re: ctf_Qin
« Reply #3 on: December 01, 2008, 06:07:16 pm »
here's the suggestions in paint:
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Offline Biggles

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Re: ctf_Qin
« Reply #4 on: December 02, 2008, 03:40:02 am »
Looks good, I'll fix it when I get home, another thing, I think I will change the colours some are just ugly

Offline Biggles

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Re: ctf_Qin
« Reply #5 on: December 05, 2008, 02:53:00 pm »
update

Offline As de Espada

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Re: ctf_Qin
« Reply #6 on: December 05, 2008, 03:16:22 pm »
WTF!!! my mind is collapsing
that lower route is very very low, put a little hill to help players go up again (external to the middle, middle to external is ok)
the lower side of the map (roundy) it's contrasting with the upside (strait lines etc)
« Last Edit: December 05, 2008, 03:21:00 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Qin
« Reply #7 on: December 05, 2008, 03:25:15 pm »
WTF!!! my mind is collapsing
that lower route is very very low, put a little hill to help players go up again (external to the middle, middle to external is ok)
the lower side of the map (roundy) it's contrasting with the upside (strait lines etc)

I'll try fix it, btw what you mean with "WTF my mind is collapsing" :D

Offline Suowarrior

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Re: ctf_Qin
« Reply #8 on: December 05, 2008, 04:09:20 pm »
Awgh, that's really going low and make the hole to bottom very small that it's easily blocked (from both sides), I bit like at einworb, the top top holes...

Offline As de Espada

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Re: ctf_Qin
« Reply #9 on: December 05, 2008, 08:58:18 pm »
I thought: oh... ok, this is a straing foward map, remembers me ctf_dropdown1, should be fun and full of action, and then BANG! doubble size of the map, with a (very) alternative route, making the lower route "more usefull" and then players can go everywhere, and where's the flagger supposed to be now? WTF?
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Offline Biggles

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Re: ctf_Qin
« Reply #10 on: December 06, 2008, 07:07:52 am »
uhhh!! :D I'll try do something about it, next version comming up tonight, but I think its the last one since I'm getting tired of mapping already and I need to play some soldat now.

Offline Keron Cyst

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Re: ctf_Qin
« Reply #11 on: December 06, 2008, 10:57:31 am »
you like making those bars
Yes!! I like those bars :D stop whine about it :<
Haha, Boxo's ctf_Division is great, huh?

Offline Biggles

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Re: ctf_Qin
« Reply #12 on: December 06, 2008, 02:28:52 pm »
I think this is the last update, feel free to remake the map if someone wants, thanks to As de Espada and suow for advices

Offline zakath

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Re: ctf_Qin
« Reply #13 on: December 09, 2008, 03:43:25 pm »
I must say that the gameplay was really funny on the map ;)

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Biggles

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Re: ctf_Qin
« Reply #14 on: December 11, 2008, 02:03:21 pm »
you like making those bars
Yes!! I like those bars :D stop whine about it :<
Haha, Boxo's ctf_Division is great, huh?

Stupid comment really :P just give me some advices instead, even though I wont ceep making it