Author Topic: ctf_bunker2  (Read 1692 times)

0 Members and 1 Guest are viewing this topic.

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
ctf_bunker2
« on: July 02, 2010, 07:54:10 am »
ctf_bunker2
by Dominik
(dominikk26)


Image 1:


Image 2:

Offline Norbo

  • Camper
  • ***
  • Posts: 338
Re: ctf_bunker2
« Reply #1 on: July 02, 2010, 12:44:10 pm »
Way to big for a ctf. Too easy to cap because of the high number of obstacles that you have to get through to chase the flagger.
Visuals not that bad, but too much randomness. When you make a map, plan it in your head, or even better, on a piece of paper.
Think about the gameplay, the routes and the flow of the map. Also stick to the theme of the map, meaning dont put tanks, helicopters
and a black hole in a "jungle" full of trees and vines.

You are getting better with every map you make, not much, but you are atleast making progress.
The next map you make, make sure its playable and more horizontal. Also i suggest you make your maps symetrical, they will be more balanced.
« Last Edit: July 02, 2010, 12:46:16 pm by Norbo »

Offline Mr. America

  • Soldier
  • **
  • Posts: 221
  • Watch out for the blablabla!
    • My arcor homepage. There are just my maps.
Re: ctf_bunker2
« Reply #2 on: July 02, 2010, 05:51:13 pm »
you're improving. This map has something... couldn't put the finger on it, but it has. Vertical (well pretty much in this case) CTFs are very tricky. You've got to give the lower team lotsa advantages to cancel the height-disadvantage.

Offline kvachu

  • Major
  • *
  • Posts: 94
  • Soldat Forever...
Re: ctf_bunker2
« Reply #3 on: July 02, 2010, 09:56:56 pm »
Don't like it. Too complex and graphic is poor too. Sorry.

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
Re: ctf_bunker2
« Reply #4 on: July 03, 2010, 06:02:21 am »
you're improving. This map has something... couldn't put the finger on it, but it has. Vertical (well pretty much in this case) CTFs are very tricky. You've got to give the lower team lotsa advantages to cancel the height-disadvantage.

But this is a conversion of the maps below and not the original maps Bunker



Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: ctf_bunker2
« Reply #5 on: July 03, 2010, 06:55:20 am »
this is not a ctf map
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline Norbo

  • Camper
  • ***
  • Posts: 338
Re: ctf_bunker2
« Reply #6 on: July 03, 2010, 06:55:56 am »
Stop converting maps into your own shitty versions. Make your own maps, thats the only way you can get better.