Author Topic: TW Next v1.1  (Read 2613 times)

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Offline VirtualTT

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TW Next v1.1
« on: February 07, 2009, 06:37:07 am »
Description: The ultimate TW map...
I spent hell a lot of time for this map. I wanted to make something on tw Battlefield level. So here it is: non-symmetrical fancy layout, with nice sceneries and complicated multitexturng.

Waypoints: Yes, for both teams.

Recommended Players: 8-14




^Click image to enlarge^

Download: from TMS | download from mirror  2.5 Mb

Rate: rate this map on TMS

Extras: Sry, no extras this time...
« Last Edit: February 09, 2009, 03:13:52 am by VirtualTT »

DarkCrusade

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Re: TW NEXT
« Reply #1 on: February 07, 2009, 06:51:23 am »
VTT, that is much better than battlefield ;D The scenery and the texture are just looking awesome, background is fitting to the polygoncolors :)

There are just 2 little things making me smile more:

- look on the black polygonfading on the right sight (to black), there you left a brown polygon [pigtail]
- also I think the riverside-scenery under this bridge on alphas side is too bright, make it a bit darker and
  it will look genious ;)

Good job @ all, I want to see this on some tw-servers ;D

Offline Boots

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Re: TW Next
« Reply #2 on: February 07, 2009, 07:57:58 am »
Oh my God. I'm glad I started playing trench wars agian, this map is just sex. Lets hope its uploaded to eC, can't wait to try it.
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Offline scarface09

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Re: TW Next
« Reply #3 on: February 07, 2009, 09:49:47 am »
Looking good man! Awesome map, im starting to think TW is going to become a very popular gamemode because of its sudden arise with map makers and map making. Nice stuff and great creativeness!
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Offline Serial K!ller

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Re: TW Next
« Reply #4 on: February 07, 2009, 10:13:08 am »
Looks awesome, can't wait to play this online!

Offline Ragnaros

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Re: TW Next
« Reply #5 on: February 07, 2009, 10:59:53 am »
DL? hell yes! thats just freakin awsom!!11!1!
btw it looks much much better then tw_battlefield!

;D 9,9/10

Offline Espadon

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Re: TW Next
« Reply #6 on: February 07, 2009, 11:16:28 am »
I just hope it plays better than battlefield xD
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Offline Suowarrior

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Re: TW Next
« Reply #7 on: February 07, 2009, 11:24:56 am »
There are a few things why this isn't one of best looking maps in soldat:

-Sky is boring blue (no scenery, no lag)
-Those black cols are used in mar77a style, don't mess your own style with him
-As dark crusade said the bg scenery under the bridge is too bright
-What's that brown triangle at bottom of right base (probably bravo)

DarkCrusade

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Re: TW Next
« Reply #8 on: February 07, 2009, 11:45:10 am »
To sky-bg: I would use some amb-clouds send to back, they should look like they would hang deep from the sky (with sentences like this one I know why I go to school ;D ) with a beautifull white (maybe slightly gray, but just a bit) to contrast the war under those white clouds (white as a symbol for peace) :)

Offline VirtualTT

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Re: TW Next
« Reply #9 on: February 07, 2009, 12:25:27 pm »
Map was updated to v1.1 (overview still the same, i'm too lazy toupdate it )
- removed brown polygons at the right
- river scenery is much darker and with greener trees now
- added some smoke to heli
- some waypoints improvements

Quote
-Those black cols are used in mar77a style, don't mess your own style with him
black cols have nothing to do with mar77a, i just wanted to make the borders of the trenches more noticeable...

well.. i'm kinda tired of clouds that are appearing almost on every my tw map, so this one will be without them

TMS still not working so use mirror to download the map...
« Last Edit: February 07, 2009, 12:28:38 pm by VirtualTT »

Offline Suowarrior

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Re: TW Next v1.1
« Reply #10 on: February 07, 2009, 12:55:04 pm »
Ye, I totally understand you with bg, it's boring to use same ideas again and again... I know you've used the clouds much in tw maps, maybe someone skilled with clouds could create some new cloud sceneries, since ambs are pretty overused. I loved your bg cloud effects on GG (the orange at bottom), and that style isn't overused. It's shame that nature doesn't have too many sky effects :S.

Offline tehsnipah

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Re: TW Next v1.1
« Reply #11 on: February 07, 2009, 12:58:15 pm »
Crazy good. I don't care if it's laggy, I love it.
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Offline VirtualTT

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Re: TW Next v1.1
« Reply #12 on: February 07, 2009, 01:00:22 pm »
Well, it's not laggy, i'm always do my best to optimize the polygon structure.

Offline tehsnipah

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Re: TW Next v1.1
« Reply #13 on: February 07, 2009, 01:23:33 pm »
Nah, it's not the map, it's just my computer. For some reason, it always gets laggy when I do TW....
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Blacksheepboy

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Re: TW Next v1.1
« Reply #14 on: February 07, 2009, 02:18:44 pm »
Hey, this is probably just me *shrugs*, but all of the barbed wire between every trench and building just makes me say "no."  Is this just the way TW is suppose to be designed? with a mass-load of barbed wire and pain? If so, I'll shut up forevermore.

Otherwise, I don't believe a map can look much better than this when it comes to Soldat.  Great work on that mate.

DarkCrusade

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Re: TW Next v1.1
« Reply #15 on: February 07, 2009, 02:40:57 pm »
To Blacksheep: I think in war are many barbwires around, so they are a usual element of warmaps (trenchwar) :)

Offline jrgp

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Re: TW Next v1.1
« Reply #16 on: February 08, 2009, 05:08:54 pm »
VirtualTT, I'm really sorry for the inconvenience. It should work now. The problem was that the new server TMS was moved to had the max upload size limit at 2MB, which I've raised to 15MB. I think this should solve the problem. Please tell me if it does or doesn't.
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Offline VirtualTT

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Re: TW Next v1.1
« Reply #17 on: February 09, 2009, 03:15:15 am »
VirtualTT, I'm really sorry for the inconvenience. It should work now. The problem was that the new server TMS was moved to had the max upload size limit at 2MB, which I've raised to 15MB. I think this should solve the problem. Please tell me if it does or doesn't.
thanks! now problem is fixed and map download works well

Offline scarface09

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Re: TW Next v1.1
« Reply #18 on: February 09, 2009, 05:29:16 am »
Just Awesome! Loving the map, one of greatest TW Maps I've ever seen mate. Good on ya.
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