Author Topic: ctf_tw_tower  (Read 3583 times)

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Offline Onyx

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ctf_tw_tower
« on: July 29, 2006, 04:14:24 pm »
this is my first trenchwar map, spent a bit of time on it so i think its good, hope it will be accepted into Avorax's server

umm basically it couts as a trenchwr server because, there are vital points on the map, mainly the tower and the bunker, and the fact that it has no jets. and also that it is ctf

URL=http://imageshack.us][/URL]

also this includes some custome scenery you will need for the map. they are included in the ZIP file
« Last Edit: August 04, 2006, 11:01:56 am by Onyx »

Offline Mothafix

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Re: ctf_tw_tower
« Reply #1 on: July 29, 2006, 04:33:44 pm »
You lazy *******! Look how other people has zipped the folders and files. Do you expect us to get scenery you used in your map from magic scenery tree? Where in the hell we could find those sceneries?

Offline Onyx

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Re: ctf_tw_tower
« Reply #2 on: July 29, 2006, 04:42:58 pm »
omg i was getting to that, here are the sceneries, geese the files were just too large to get them so i was deleting ome useless crap

Offline Eagles_Arrows

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Re: ctf_tw_tower
« Reply #3 on: July 29, 2006, 07:22:41 pm »
It lacks shading.

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Offline Rambo_6

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Re: ctf_tw_tower
« Reply #4 on: July 29, 2006, 08:12:34 pm »
It lacks EVERYTHING.

I was paid to say this.

Offline Onyx

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Re: ctf_tw_tower
« Reply #5 on: July 29, 2006, 09:50:47 pm »
I honestly don't think that a map needs shading

Offline Mistercharles

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Re: ctf_tw_tower
« Reply #6 on: July 29, 2006, 10:15:11 pm »
http://img312.imageshack.us/img312/4259/crumpitspy4.png

Look at that image. It uses the most basic shading style, yet looks much better than the unshaded version.
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Offline Eagles_Arrows

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Re: ctf_tw_tower
« Reply #7 on: July 29, 2006, 10:38:22 pm »
I honestly don't think that a map needs shading

Maybe, but shading adds more visual appeal to the map, so it's highly recommended that you shade your maps

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Offline Keron Cyst

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Re: ctf_tw_tower
« Reply #8 on: July 30, 2006, 01:32:32 am »
I honestly don't think that a map needs shading
Actually, shading is almost more important than scenery in my opinion; who wants to play on a map with nothing but black polygons? (And that isn't meant to specifically target your map, but just any map lacking diversity in vertex colors in general)

Offline Onyx

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Re: ctf_tw_tower
« Reply #9 on: July 30, 2006, 08:43:26 am »
hmm, i guess I a little new at this , but is there a shading tool in polyworks, or do you have to fade it all manualy and take hours doing that?

Offline Mothafix

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Re: ctf_tw_tower
« Reply #10 on: July 30, 2006, 08:53:20 am »
Use grid and connect polygons by vertices, then use polygon colour tool and vĂ´ila.

Offline Onyx

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Re: ctf_tw_tower
« Reply #11 on: July 30, 2006, 11:05:24 am »
i use the grid and i do connect them by vertices, and the coloyr is wierd cause i twont fade ibto a dark colour, it wil just sudenly become a dark colour

Offline iDante

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Re: ctf_tw_tower
« Reply #12 on: July 30, 2006, 12:22:20 pm »
just select one vertice or whatever.

Offline Mothafix

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Re: ctf_tw_tower
« Reply #13 on: July 30, 2006, 02:17:20 pm »
Oohips! Use vertice colour tool, and click a vertice.

Offline Onyx

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Re: ctf_tw_tower
« Reply #14 on: July 30, 2006, 05:17:03 pm »
and this will fade the colour into it?

Offline Eagles_Arrows

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Re: ctf_tw_tower
« Reply #15 on: July 30, 2006, 05:25:22 pm »
^Yes.

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Offline Onyx

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Re: ctf_tw_tower
« Reply #16 on: July 30, 2006, 06:52:32 pm »
ok whenever i try to darken some places, it doesnt work, but i can lighten them for some reason

Offline Eagles_Arrows

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Re: ctf_tw_tower
« Reply #17 on: July 30, 2006, 07:00:34 pm »
Are you set to "Lighten" mode?  If so, change it to Normal

On the palette

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Offline Onyx

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Re: ctf_tw_tower
« Reply #18 on: July 30, 2006, 07:57:57 pm »
o
thanks i wasnt loking at that