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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
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As de Espada
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Suowarrior
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ctf_tw_tower
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Topic: ctf_tw_tower (Read 3583 times)
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Onyx
Soldier
Posts: 111
everybody gets one
ctf_tw_tower
«
on:
July 29, 2006, 04:14:24 pm »
this is my first trenchwar map, spent a bit of time on it so i think its good, hope it will be accepted into Avorax's server
umm basically it couts as a trenchwr server because, there are vital points on the map, mainly the tower and the bunker, and the fact that it has no jets. and also that it is ctf
URL=http://imageshack.us]
[/URL]
also this includes some custome scenery you will need for the map. they are included in the ZIP file
«
Last Edit: August 04, 2006, 11:01:56 am by Onyx
»
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Mothafix
Camper
Posts: 323
Re: ctf_tw_tower
«
Reply #1 on:
July 29, 2006, 04:33:44 pm »
You lazy *******! Look how other people has zipped the folders and files. Do you expect us to get scenery you used in your map from magic scenery tree? Where in the hell we could find those sceneries?
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Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #2 on:
July 29, 2006, 04:42:58 pm »
omg i was getting to that, here are the sceneries, geese the files were just too large to get them so i was deleting ome useless crap
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_tw_tower
«
Reply #3 on:
July 29, 2006, 07:22:41 pm »
It lacks shading.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Rambo_6
Camper
Posts: 463
Banned
Re: ctf_tw_tower
«
Reply #4 on:
July 29, 2006, 08:12:34 pm »
It lacks EVERYTHING.
I was paid to say this.
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Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #5 on:
July 29, 2006, 09:50:47 pm »
I honestly don't think that a map needs shading
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Mistercharles
Veteran
Posts: 1371
+
Re: ctf_tw_tower
«
Reply #6 on:
July 29, 2006, 10:15:11 pm »
http://img312.imageshack.us/img312/4259/crumpitspy4.png
Look at that image. It uses the most basic shading style, yet looks much better than the unshaded version.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_tw_tower
«
Reply #7 on:
July 29, 2006, 10:38:22 pm »
Quote from: Onyx on July 29, 2006, 09:50:47 pm
I honestly don't think that a map needs shading
Maybe, but shading adds more visual appeal to the map, so it's highly recommended that you shade your maps
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_tw_tower
«
Reply #8 on:
July 30, 2006, 01:32:32 am »
Quote from: Onyx on July 29, 2006, 09:50:47 pm
I honestly don't think that a map needs shading
Actually, shading is almost more important than scenery in my opinion; who wants to play on a map with nothing but black polygons? (And that isn't meant to specifically target your map, but just any map lacking diversity in vertex colors in general)
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So you think you can waypoint?
Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #9 on:
July 30, 2006, 08:43:26 am »
hmm, i guess I a little new at this , but is there a shading tool in polyworks, or do you have to fade it all manualy and take hours doing that?
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Mothafix
Camper
Posts: 323
Re: ctf_tw_tower
«
Reply #10 on:
July 30, 2006, 08:53:20 am »
Use grid and connect polygons by vertices, then use polygon colour tool and vĂ´ila.
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Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #11 on:
July 30, 2006, 11:05:24 am »
i use the grid and i do connect them by vertices, and the coloyr is wierd cause i twont fade ibto a dark colour, it wil just sudenly become a dark colour
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iDante
Veteran
Posts: 1967
Re: ctf_tw_tower
«
Reply #12 on:
July 30, 2006, 12:22:20 pm »
just select one vertice or whatever.
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Mothafix
Camper
Posts: 323
Re: ctf_tw_tower
«
Reply #13 on:
July 30, 2006, 02:17:20 pm »
Oohips! Use vertice colour tool, and click a vertice.
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Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #14 on:
July 30, 2006, 05:17:03 pm »
and this will fade the colour into it?
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_tw_tower
«
Reply #15 on:
July 30, 2006, 05:25:22 pm »
^Yes.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #16 on:
July 30, 2006, 06:52:32 pm »
ok whenever i try to darken some places, it doesnt work, but i can lighten them for some reason
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_tw_tower
«
Reply #17 on:
July 30, 2006, 07:00:34 pm »
Are you set to "Lighten" mode? If so, change it to
Normal
On the palette
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Onyx
Soldier
Posts: 111
everybody gets one
Re: ctf_tw_tower
«
Reply #18 on:
July 30, 2006, 07:57:57 pm »
o
thanks i wasnt loking at that
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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ctf_tw_tower