Author Topic: ctf_Oxsaw (updated)  (Read 1741 times)

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Offline SOoly

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ctf_Oxsaw (updated)
« on: December 20, 2008, 11:29:47 am »
ctf_Oxsaw (updated)

By SOoly
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Polygons reduced from 1344 to 1074.
Deleted some bugs.
Map is very bad waypointed :d
^-^


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: January 17, 2009, 05:21:38 am by SOoly »
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Offline Blacksheepboy

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Re: ctf_Oxsaw
« Reply #1 on: December 20, 2008, 01:29:28 pm »
One thing that immediately jumps out to me: 1345 polygons. A map like this should probably only take something like 700 polygons max. I won't tell you how to trim the count down, so..

Critique time! Is this your first map by the way?

I hope you aren't overwhelmed by my sketch-up. My comment is on the top right. The rest speaks for itself. And yes, make the changes on both sides of the map, as I'm sure you are aware:

Offline SOoly

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Re: ctf_Oxsaw
« Reply #2 on: December 20, 2008, 02:19:01 pm »
Very thx to useful advices,im agree with all :) but now i havent time for remake ... This is my 5th map...
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Offline SOoly

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Re: ctf_Oxsaw (updated)
« Reply #3 on: January 17, 2009, 05:22:09 am »
Map is UPDATED !
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Offline ZomgProniss

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Re: ctf_Oxsaw (updated)
« Reply #4 on: January 17, 2009, 12:57:16 pm »
One thing that immediately jumps out to me: 1345 polygons. A map like this should probably only take something like 700 polygons max. I won't tell you how to trim the count down, so..

Critique time! Is this your first map by the way?

I hope you aren't overwhelmed by my sketch-up. My comment is on the top right. The rest speaks for itself. And yes, make the changes on both sides of the map, as I'm sure you are aware:

wow... i wish some one would do this ^ to may maps =P

Offline Blacksheepboy

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Re: ctf_Oxsaw (updated)
« Reply #5 on: January 20, 2009, 05:55:05 pm »
Sweet, nice work. I don't have any more to say on it though :-X. Sometimes, I'm bad at displaying exactly what I mean through text..

Hope someone else gives a few more pointers. If I think up any more ideas to throw at you, I'll have to come back ;)

Offline scarface09

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Re: ctf_Oxsaw (updated)
« Reply #6 on: January 20, 2009, 07:29:18 pm »
Very well done and creative map! This map reminds me of Death2 only in a larger and more detailed version. Great Map!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline SOoly

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Re: ctf_Oxsaw (updated)
« Reply #7 on: February 09, 2009, 06:41:57 pm »
Very thanks ! :d
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Offline MyiEye

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Re: ctf_Oxsaw (updated)
« Reply #8 on: February 10, 2009, 01:18:59 am »
I think that hookey things under neath the bases need to go, well I guess they can stay, but they won't be used, I think that the flag platforms should be angled just slightly downwards so that it's a little bit easier to grab the flag from the bottom route. I know I'm not the best at mapping...but I try :) hope this helps.
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka