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Cool sniper shot
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Topic: Cool sniper shot (Read 9736 times)
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muzikman
Major
Posts: 96
Re: Cool sniper shot
«
Reply #20 on:
February 04, 2009, 05:33:15 pm »
the distance between the gun and the hand, and that way EVERYONE IS EQUAL
yay communism
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Mr
Inactive Soldat Developer
Soldier
Posts: 166
Re: Cool sniper shot
«
Reply #21 on:
February 06, 2009, 03:48:55 am »
The maximal distance a LAW-Bullet can reach *edit* on a flat area */edit* is 106,49 soldat-meters.
«
Last Edit: February 06, 2009, 03:06:40 pm by Mr
»
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y0uRd34th
Camper
Posts: 325
[i]Look Signature![/i]
Re: Cool sniper shot
«
Reply #22 on:
February 06, 2009, 07:47:46 am »
Sure? I can beat it...
But with Tricks
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Mr
Inactive Soldat Developer
Soldier
Posts: 166
Re: Cool sniper shot
«
Reply #23 on:
February 06, 2009, 08:27:12 am »
I wrote a program to simulate the bullet line, set the tip of my player to a 45° angle to the main position and calculated the distance between the point where the bullet will hit the ground and my player on a flat area, then devided that value by 14 (14 px = 1 soldat-meter) and there you go, 106,49 meters with the default bulletspeed of a law. Yeah, I wasted 2 hours of my lifetime to pwn a nab
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y0uRd34th
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Re: Cool sniper shot
«
Reply #24 on:
February 06, 2009, 09:41:22 am »
Ok...
then have fun with your "Programm"
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Dusty
Veteran
Posts: 1015
Re: Cool sniper shot
«
Reply #25 on:
February 06, 2009, 11:57:21 am »
I'm pretty sure you forgot the fact that you're able to shoot the law while moving.
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y0uRd34th
Camper
Posts: 325
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Re: Cool sniper shot
«
Reply #26 on:
February 06, 2009, 12:08:27 pm »
Yes, but it's not easy and why "forgot"?
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Dusty
Veteran
Posts: 1015
Re: Cool sniper shot
«
Reply #27 on:
February 06, 2009, 01:18:47 pm »
He didn't think about it when he made the program. What I'm saying here is that if you come up with such an accurate result, why not take it all the way to the end? Of course I can be wrong though, maybe he thought about it, maybe not.
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y0uRd34th
Camper
Posts: 325
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Re: Cool sniper shot
«
Reply #28 on:
February 06, 2009, 01:55:37 pm »
Hmm yes
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Mr
Inactive Soldat Developer
Soldier
Posts: 166
Re: Cool sniper shot
«
Reply #29 on:
February 06, 2009, 03:05:33 pm »
They own player's movement doesn't effect the bulletspeed, and my result was for a flat area. Of course, if you make a map with a big mountian and shoot to the valley, the distance can be higher. But there we'd have to think about the default time to life of a bullet again, which is 420 ticks (60 ticks = 1 second, 420 ticks = 7 seconds).
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Dusty
Veteran
Posts: 1015
Re: Cool sniper shot
«
Reply #30 on:
February 06, 2009, 03:06:44 pm »
It doesn't? At least for M79 it does, and I suppose it does for every other weapon, too.
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Mr
Inactive Soldat Developer
Soldier
Posts: 166
Re: Cool sniper shot
«
Reply #31 on:
February 06, 2009, 03:27:39 pm »
Sorry, you're right, the X and Y force values of a player will be added to the bullet-force. Dunno how it's done exactly and I'm to lazy to find it out now, but I know that the x-force value of a player at crouching is about 0.1, which wouldn't really effect all that stuff.
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Dusty
Veteran
Posts: 1015
Re: Cool sniper shot
«
Reply #32 on:
February 06, 2009, 03:37:57 pm »
In the end it doesn't matter that much though, I'd guess telling people that it's impossible to shoot 600 soldat meters should be enough. 8>
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TheWind
Major
Posts: 87
Re: Cool sniper shot
«
Reply #33 on:
February 07, 2009, 03:32:37 am »
So u shot at floor and the bullet ricocheted
?
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OzkrXD
Major(1)
Posts: 27
Im Back!
Re: Cool sniper shot
«
Reply #34 on:
February 07, 2009, 11:14:47 pm »
D:
nice shot!
relly its good
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demoniac93
Veteran
Posts: 1554
Re: Cool sniper shot
«
Reply #35 on:
March 17, 2009, 02:24:55 pm »
rico's aren't even that hard to master...you don't really master ricochets, you SPOT and CALCULATE them it's easy if you train on maps with curved tunnels or para-spawns with straight ground below...best trained with a barret, or a steyr...but still i put a non-moving bot where that guy was and did the exact same shot it was torso shot
ns indeed...however, for you barretards out there who think they got something try hitting moving targets under the bink of 8 minimi shots
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b&
tehsnipah
Veteran
Posts: 1093
Koreanah Snipah
Re: Cool sniper shot
«
Reply #36 on:
March 17, 2009, 03:45:36 pm »
I got many, but I feel lazy to take screen shots.....
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"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"
adam01526
Soldier
Posts: 177
Re: Cool sniper shot
«
Reply #37 on:
March 22, 2009, 04:28:06 am »
Quote from: croat1gamer on January 30, 2009, 03:51:33 pm
tw_coldmorning, random shot, but still its awesome
Good shot.
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Cool sniper shot