Author Topic: TW_Ypres  (Read 1861 times)

0 Members and 1 Guest are viewing this topic.

Offline Flying Dutchman

  • Soldier
  • **
  • Posts: 242
  • Boomshakalack!
    • Real Soldat!
TW_Ypres
« on: January 16, 2009, 01:30:08 pm »
Hey there. It's been a while (again) since I last showed my ass around here. I got bored last week and somehow started working on an old trenchwar map which I never bothered to finish.
It contained quite some troubles with moving around the map. I tried to fix that stuff but I didn't have the oppurtunity to playtest it thoroughly. So reports concerning gameplay are welcome.

Update: Removed the stairs for better movement between floors. Several small changes to balance the map. (Overview's still the old version)

tw_Ypres

By Flying Dutchman
__________________

Ypres - Trenchwar Building to building firefights and close quarters combat.


(^Click To Enlarge^)

Screenshots:



________________________________________

Download / Rate on TMS
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: January 21, 2009, 10:29:42 am by Flying Dutchman »

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: TW_Ypres
« Reply #1 on: January 16, 2009, 05:58:56 pm »
map has been added to the #soldat.mapping tw gather.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: TW_Ypres
« Reply #2 on: January 16, 2009, 06:24:59 pm »
Hey there. It's been a while (again) since I last showed my ass around here. I got bored last week and somehow started working on an old trenchwar map which I never bothered to finish.
It contained quite some troubles with moving around the map. I tried to fix that stuff but I didn't have the oppurtunity to playtest it thoroughly. So reports concerning gameplay are welcome.
Bob showed me this map in his server, said you'd never release it!
YESH

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: TW_Ypres
« Reply #3 on: January 20, 2009, 03:00:06 pm »
Nice to see you back too mapping, but i don't think that such layout will really work... Almost no trenches, three-floor bunkers too close to each other and colliderable trees are kinda wierd... Considering the way staircases are created it would take too much time to climb too upper floor:\

and what are these random colliders?

Offline Flying Dutchman

  • Soldier
  • **
  • Posts: 242
  • Boomshakalack!
    • Real Soldat!
Re: TW_Ypres
« Reply #4 on: January 21, 2009, 07:47:06 am »
Haha, thanks for noticing the colliders. I remember I scaled up the building a long time ago to make it easier moving around inside, but I guess I forgot to move the colliders along.
I realize the layout is kinda awkward; I'm experimenting abit with new lay-outs for Trenchwar maps, since the majority of them basicly has the same layout of base - bunker - central bunker - bunker - base with trenches in between.

Thanks for the critics, I'll fix the obstacles, and yea colliderable trees are indeed weird :D I guess I did that to prevent spraying the base.
I'll update the map soon. Updated (overview still old)
« Last Edit: January 21, 2009, 08:36:45 am by Flying Dutchman »

Offline Ragnaros

  • Soldier
  • **
  • Posts: 245
Re: TW_Ypres
« Reply #5 on: January 23, 2009, 01:03:45 pm »
wow! IIWW style TW map!
these windows are awsom!
your maps are an examples of Soldat a-class mapping ;D
btw map is very nice balanced

10/10