Author Topic: ctf_Castle by SOoly  (Read 857 times)

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Offline SOoly

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ctf_Castle by SOoly
« on: January 23, 2009, 10:17:42 am »
ctf_Castle

By SOoly
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ctf_Castle by SOoly
map for 3w3 matches
INFO :
Jet : normal
Medikits/Grenades : 5
No weather.
 
Rate & coment pls :)


(^Click To Enlarge^)

Screenshots:



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Download / Rate on TMS
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This map is hosted by jrgp's Soldat Mapping Showcase
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DarkCrusade

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Re: ctf_Castle by SOoly
« Reply #1 on: January 23, 2009, 12:04:06 pm »
Hmmm, before I recommend for gameplay I will say something about the scenery on your map ;)

+ I like the sun behind the clouds
- The castles dont look like castles, it are towers, and even a tower has stonewalls, maybe use some scenery
  fitting best the theme
- this island in the middle could have more vegetation, if you really want to have a dead tree there you should
  recolor it to a "dead" color (some brown mixed with yellow or sth else)

I will come to gameplay, when I´ve tested your map :)

Offline AquaByrd

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Re: ctf_Castle by SOoly
« Reply #2 on: January 23, 2009, 01:39:11 pm »
The two platforms along the bottom path on either side could lead to a lot of Barrett-camping and could make the snipers very hard to kill because of the colliders. Not actually having played the map I might be totally wrong, but that's what it looks like.
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline Suowarrior

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Re: ctf_Castle by SOoly
« Reply #3 on: January 23, 2009, 04:23:28 pm »
Basic map structure in layout looks good. You got some open areas and some stiffy areas, usually good maps contain both of them. I'm waiting for maptest, probably zakath adds this in server.

The buildings looks fine. Ice doesn't match the theme and it looks pretty bad. The worst part is probably that huge tree in center, it looks very awkward. Anyway look isn't so important after all, at least your map isn't disturbing my eye badly, some parts just look a bit boring.

Offline zakath

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Re: ctf_Castle by SOoly
« Reply #4 on: January 27, 2009, 03:31:01 pm »
during the test except for plenty of polybugs I found that all we did basically on the map was boosting. so I really think you need to reconsider the amount of jet on this map if you want ppl to use other paths then up.

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