Home
Forum
Rules
Search
Login
Register
January 30, 2025, 03:26:21 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join Soldat's community on Discord!
You can follow and get involved in the developing process at the development related channels, as well as play arranged competitive matches at the
#gather
channel.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
tw_Hue
« previous
next »
Pages: [
1
]
Author
Topic: tw_Hue (Read 1534 times)
0 Members and 1 Guest are viewing this topic.
Flying Dutchman
Soldier
Posts: 242
Boomshakalack!
tw_Hue
«
on:
January 26, 2009, 09:17:41 am »
Hi. Mikko (Mothafix) and I created a new TW map together, as you can see below it's a pretty standard jungle-style trenchwar map unit.
Enjoy!
PS. For some reason the thumbpic overview picture won't appear, but it's there.
PPS. The info bar got cut in half on the overview pic. Sorry about that, the map has
336 polygons and 500 scenery files in case anyone is interested.
tw_Hue
By Flying Dutchman
__________________
Here
(^Click To Enlarge^)
________________________________________
Download
/
Rate on TMS
________________________________________
This map is hosted by jrgp's
Soldat Mapping Showcase
«
Last Edit: January 26, 2009, 09:22:43 am by Flying Dutchman
»
Logged
zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: tw_Hue
«
Reply #1 on:
January 26, 2009, 10:31:22 am »
map has been added to the #soldat.mapping trenchwar maptest server.
Logged
#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic
Mothafix
Camper
Posts: 323
Re: tw_Hue
«
Reply #2 on:
January 26, 2009, 12:06:54 pm »
I'm really happy that we, or well, Flying Dutchman since he did the majority of the map, managed to keep the number of polygons so low.
Logged
Gizd
Flagrunner
Posts: 586
(Re)tired
Re: tw_Hue
«
Reply #3 on:
January 26, 2009, 12:22:23 pm »
Didn't you forgot about flag spawns?
Logged
Leo
Soldat Beta Team
Veteran
Posts: 1011
Re: tw_Hue
«
Reply #4 on:
January 26, 2009, 12:32:32 pm »
Quote from: Gizd on January 26, 2009, 12:22:23 pm
Didn't you forgot about flag spawns?
Yeah, where are the flags ?
Logged
https://discord.me/sod
Flying Dutchman
Soldier
Posts: 242
Boomshakalack!
Re: tw_Hue
«
Reply #5 on:
January 26, 2009, 01:38:40 pm »
Haha wtf
I added them, but I guess something went wrong with sending the map back and forth, ending up with an older version. File is updated now, overview remains old. The red flag is right of the boat, blue flag left of the jeep
Logged
VirtualTT
Veteran
Posts: 1026
Re: tw_Hue
«
Reply #6 on:
January 26, 2009, 02:16:18 pm »
first, i must applaud for innovative building design! They are totally awsome! But other then that map kinda ugly, it's way too long and flat, since anty-spray changes in soldat 1.4 barrett will totally dominate the map, and i think that you overdid the scenery, also there are quite a bit of polybugs, polygon *patches* are essential... I believe that such buildings with different layout could make an uber map..
and i don't like map name (mostly cause of the ulta-indecent meaning of word hue in russian
lol...)
«
Last Edit: January 26, 2009, 02:20:05 pm by VirtualTT
»
Logged
Leo
Soldat Beta Team
Veteran
Posts: 1011
Re: tw_Hue
«
Reply #7 on:
January 26, 2009, 02:30:55 pm »
I will add this at my TW server
Logged
https://discord.me/sod
Flying Dutchman
Soldier
Posts: 242
Boomshakalack!
Re: tw_Hue
«
Reply #8 on:
January 29, 2009, 09:12:05 am »
Thanks Leo, I'll check it out to see how the gameplay worked out.
The map looks abit plain yeah, you can probably expect an update from mothafix and me soon. We'll try some stuff out to prevent the barrett from dominating.
Haha, we didn't know that. Hue is a provence in Vietnam
Logged
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
tw_Hue