Author Topic: tw_Hue  (Read 1534 times)

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Offline Flying Dutchman

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tw_Hue
« on: January 26, 2009, 09:17:41 am »
Hi. Mikko (Mothafix) and I created a new TW map together, as you can see below it's a pretty standard jungle-style trenchwar map unit.
Enjoy!

PS. For some reason the thumbpic overview picture won't appear, but it's there. :P
PPS. The info bar got cut in half on the overview pic. Sorry about that, the map has
336 polygons and 500 scenery files in case anyone is interested.  [pigtail]
tw_Hue

By Flying Dutchman
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Here
(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: January 26, 2009, 09:22:43 am by Flying Dutchman »

Offline zakath

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Re: tw_Hue
« Reply #1 on: January 26, 2009, 10:31:22 am »
map has been added to the #soldat.mapping trenchwar maptest server.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Mothafix

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Re: tw_Hue
« Reply #2 on: January 26, 2009, 12:06:54 pm »
I'm really happy that we, or well, Flying Dutchman since he did the majority of the map, managed to keep the number of polygons so low. [pigtail]

Offline Gizd

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Re: tw_Hue
« Reply #3 on: January 26, 2009, 12:22:23 pm »
Didn't you forgot about flag spawns?  :P

Offline Leo

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Re: tw_Hue
« Reply #4 on: January 26, 2009, 12:32:32 pm »
Didn't you forgot about flag spawns?  :P
Yeah, where are the flags ?  ???

Offline Flying Dutchman

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Re: tw_Hue
« Reply #5 on: January 26, 2009, 01:38:40 pm »
Haha wtf  :D I added them, but I guess something went wrong with sending the map back and forth, ending up with an older version. File is updated now, overview remains old. The red flag is right of the boat, blue flag left of the jeep

Offline VirtualTT

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Re: tw_Hue
« Reply #6 on: January 26, 2009, 02:16:18 pm »
first, i must applaud for innovative building design! They are totally awsome! But other then that map kinda ugly, it's way too long and flat, since anty-spray changes in soldat 1.4 barrett will totally dominate the map, and i think that you overdid the scenery, also there are quite a bit of polybugs, polygon *patches* are essential... I believe that such buildings with different layout could make an uber map..

and i don't like map name (mostly cause of the ulta-indecent meaning of word hue in russian  :P  lol...)
« Last Edit: January 26, 2009, 02:20:05 pm by VirtualTT »

Offline Leo

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Re: tw_Hue
« Reply #7 on: January 26, 2009, 02:30:55 pm »
I will add this at my TW server :)

Offline Flying Dutchman

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Re: tw_Hue
« Reply #8 on: January 29, 2009, 09:12:05 am »
Thanks Leo, I'll check it out to see how the gameplay worked out.
The map looks abit plain yeah, you can probably expect an update from mothafix and me soon. We'll try some stuff out to prevent the barrett from dominating.

 Haha, we didn't know that. Hue is a provence in Vietnam